iPhone Game Developer Quits Job After Making Bank

10/23/2008 05:12 am ET | Updated May 25, 2011
  • Vasanth Sridharan Silicon Alley Insider

Steve Demeter developed the iPhone puzzle game Trism as a side project, but now he's quitting his day job. Why? Because he says he's generated $250,000 in profits since he started selling the $4.99 game on iTunes this summer. That's after Apple (AAPL) has taken its 30% cut of total sales, and after subtracting his initial investment of about $5,000.

So while we've heard plenty of griping from developers who complain about Apple's restrictive grip on its store, you're certainly not going to hear Steve joining that chorus. In fact, he says, he's so pleased with Apple, that he's going to work exclusively with them, and will pass on the chance to work on other platforms, like Google's Android.

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