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Supreme Court Video Game Case: SCOTUS To Decide If California Can Regulate Games

JESSE J. HOLLAND   04/26/10 06:55 PM ET   AP

Scotus

WASHINGTON — The Supreme Court will decide whether free speech rights are more important than helping parents keep violent material away from children.

The justices agreed Monday to consider reinstating California's ban on the sale or rental of violent video games to minors, a law the 9th U.S. Circuit Court of Appeals in San Francisco threw out last year on grounds that it violated minors' constitutional rights.

California Gov. Arnold Schwarzenegger, who signed the law in 2005, said he was pleased the high court would review the appeals court decision. He said, "We have a responsibility to our kids and our communities to protect against the effects of games that depict ultra-violent actions, just as we already do with movies."

However, the judge who wrote the decision overturning the law said at the time that there was no research showing a connection between violent video games and psychological harm to young people.

The Supreme Court's decision to hear the case comes only a week after the high court voted overwhelmingly to strike down a federal law banning videos showing animal cruelty. The California case poses similar free speech concerns, although the state law is aimed at protecting children, raising an additional issue.

California's law would have prohibited the sale or rental of violent games – those that include "killing, maiming, dismembering or sexually assaulting an image of a human being" – to anyone under 18. It also would have created strict labeling requirements for video game manufacturers. Retailers who violated the act could have been fined up to $1,000 for each violation.

Lawyer Stephen S. Smith, who has represented several video game companies in court, said the Supreme Court may use this case to explain how far lawmakers can go when trying to regulate depictions of violence.

"There is a fair amount of First Amendment law in the area of sexual explicitness and obscenity," he said. "But there is not nearly as much law on the issue of violence and what may be restricted or not under the First Amendment in that arena."

The California law never took effect, and was challenged shortly after it was signed by Schwarzenegger. A U.S. District Court blocked it after the industry sued the state, citing constitutional concerns.

Opponents of the law note that video games already are labeled with a rating system that lets parents decide what games their children can purchase and play. They also argue that video games – which the Entertainment Software Association says are played in 68 percent of American households – are protected forms of expression under the First Amendment to the Constitution.

But supporters of the law note that the Supreme Court has upheld laws keeping minors from buying or having access to pornography, alcohol and tobacco. And the California law does not ban parents from purchasing or buying the video games for their children.

Michael D. Gallagher, president of the Entertainment Software Association, said video games should get the same First Amendment protections as the court reaffirmed last week for videos.

Given last week's ruling on videos showing animal cruelty, "we are hopeful that the court will reject California's invitation to break from these settled principles by treating depictions of violence, especially those in creative works, as unprotected by the First Amendment," he said.

Leland Yee, the California state senator who wrote the video game ban, said the Supreme Court obviously doesn't think the animal cruelty video ban and the violent video game ban are comparable. If the justices thought that, he said, they would not be reviewing the 9th Circuit's decision to throw out the video game ban.

"Clearly, the justices want to look specifically at our narrowly tailored law that simply limits sales of ultra-violent games to kids without prohibiting speech," said Yee, a San Francisco Democrat.

California lawmakers approved the law, in part, by relying on several studies suggesting violent games can be linked to aggression, anti-social behavior and desensitization to violence in children. But federal judges have dismissed that research.

"None of the research establishes or suggests a causal link between minors playing violent video games and actual psychological or neurological harm, and inferences to that effect would not be reasonable," Judge Consuelo Callahan said in the 9th Circuit ruling.

Callahan also said there were less restrictive ways to protect children from "unquestionably violent" video games.

The supporters of the law say the same legal justifications for banning minors from accessing pornography can be applied to violent video games. They point to recent Federal Trade Commission studies suggesting that the video game industry's rating system was not effective in blocking minors from purchasing games designed for adults.

But courts in other states have struck down similar laws.

The video game industry also argues that approval of California's video game restrictions could open the door for states to limit minors' access to other material on the grounds of protecting children. "The state, in essence, asks us to create a new category of nonprotected material based on its depiction of violence," Callahan wrote in the 30-page ruling.

The court will hear arguments in this case in the fall.

The case is Schwarzenegger v. Entertainment Merchants Association, 08-1448.

Eds: CORRECTS case name. Moving on general news, financial and entertainment services.

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WASHINGTON — The Supreme Court will decide whether free speech rights are more important than helping parents keep violent material away from children. The justices agreed Monday to consider re...
WASHINGTON — The Supreme Court will decide whether free speech rights are more important than helping parents keep violent material away from children. The justices agreed Monday to consider re...
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HUFFPOST SUPER USER
IndependentMeans
Some people are wise, and some are otherwise.
03:46 AM on 05/19/2010
Regulating this, yet not the oil industry. Makes so much sense.
11:54 PM on 04/27/2010
Every games already come with ratings, parents should regulate what their kids are playing not the government. Violent is everywhere, games, television, movie, etc - Are they being protected against those too?
09:42 PM on 04/27/2010
The problem with the whole issue is that it's about governmental regulation. The MPAA and ESRB ratings are not law, nor should they be. They are guidelines for parents. The government cannot regulate films (Joseph Burstyn, Inc. v. Wilson), nor can it enforce independently-issued guidelines (which both the MPAA and ESRB set, and very badly in my opinion, especially the former), so why do they think they can regulate video games? Video games are art, and they have value.

I personally think that video games cannot and should not be regulated by the state or the federal government, even if put out by a major corporation (my opinion changes, however, when it comes to corporations controlling our democracy via cash, as money is not speech). I find it hypocritical of society in general to get angry about "GTA IV" (which, like films, has a message), but not bat an eye about the latest violent film.

Since video games are relatively new to society, I think that the "protect the children" moral panic thing is getting really heated. There was an outcry about Elvis, rock music, movies, comic books, and now they're going after video games. Twenty years down the line, the next Joe Lieberman or Jack Thompson will be going after something else. I think the definitive book on the whole subject, and really examines the whole issue from a wonderful angle, is "Grand Theft Childhood." The titles sounds anti-violent video game, but it's not.
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HUFFPOST SUPER USER
chuck prebys
08:45 PM on 04/27/2010
Why does Arnie support this?

He made his fortune making violent movies.
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gymmy
Your generic alternative counter-psyops choice!
09:03 PM on 04/27/2010
Even Arnie can improve his judgement..... remember all those Vietnam Vets that protested the indiscriminate violence going on in that most unnecessary war of all time, (2nd to Iraq, of course)?
03:49 AM on 04/28/2010
Or more likely Arnie realizes that the industry he made his millions on (Read: Hollywood) is too big and powerful for congress to even consider regulating the sales of their products (DVD movies) thus he is more than likely to regulate an industry that is in direct competition with him.

Especially considering that Hollywood gives a hell of a lot more money than videogame developers (Which is why you'll never see a bill regulating the sale of Unrated DVD movies).
06:33 PM on 04/27/2010
Video games already have ratings on them: EC, E, E10+, T(13+), M(17+), AO(18+); but once again, lazy parents don't seem to care enough.
08:39 AM on 04/27/2010
"However, the judge who wrote the decision overturning the law said at the time that there was no research showing a connection between violent video games and psychological harm to young people."

That is all we need to know. I have played extremely violent video games since I was a kid, and I have never committed a violent act. I have also seen many violent movies since I was a kid. Should we prevent children from studying history, which is very violent, so that they don't get any ideas? The entire premise of censorship is based on no evidence.
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gymmy
Your generic alternative counter-psyops choice!
09:07 PM on 04/27/2010
And why aren't graphic scripted rape videos legal? is there maybe something a child can learn from that, since we're on your slide rule of idiotic generalizations?
07:48 AM on 04/28/2010
They are legal. We have freedom of speech in this country. Of course, you have no idea what you're talking about so you insult me instead of arguing with facts.
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HUFFPOST SUPER USER
alyseven
Religion is the root of all evil.
01:07 AM on 04/27/2010
So let me see if I understand this "free speech" thing; it's illegal to draw a sexually explicit cartoon of an imaginary child, but it's perfectly acceptable to make a video showing a REAL person crushing a REAL kitten with a high heel shoe or setting a REAL dog on fire, and it may or may not become illegal to sell a video game with violent content to a child? Why is this last thing even an issue? Kids are not allowed to go into R rated movies. Why wouldn't the same be true for video games? This country seems to get more pathetic every day.
03:25 AM on 04/27/2010
Kids are allowed to go into R-rated movies or even NC-17-rated movies. The MPAA movie ratings are 100 percent voluntary (just like the ESRB ratings are. The supreme court ruled back in the 60s' that the government could not legally regulate hollywood.

With all due respect, if this country is getting 'more pathetic everyday'; it's because too many people don't know what they're talking about when it comes to the law.

In fact, it's a lot easier for most kids to get an R-rated/Unrated DVD simply because stores are a lot more lax about enforcement of DVD movies. People only care about 'protecting the children' when it comes to videogames.
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HUFFPOST SUPER USER
alyseven
Religion is the root of all evil.
05:06 PM on 04/27/2010
Kids can go into R rated movies when accompanied by an adult. Yes, they get in all the time, but it is absolutely not "voluntary". Since when can an 8 year-old tell the guy at the ticket booth, "Oh, it's OK. I am opting-out of the R rating thing." Duh.
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gymmy
Your generic alternative counter-psyops choice!
08:46 PM on 04/27/2010
And what's pathetic is that someone like yourself thinks there is no difference between watching a scripted narrative as opposed to interactively participating, for entertainment, simulated bodily defamation like torture, ultra violence, sexual depravity........ ah heck, can't wait for the holographic games to come out...... sheesh raping and murdering for entertainment should be a HUGE seller by then.......
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KCM7
I vote one way. Anti-bigot.
09:55 PM on 04/26/2010
Why is it that playing violent video games or watching porn can completely negate 8 to 15 years of parenting.
Maybe it's the parenting.
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HUFFPOST COMMUNITY MODERATOR
Rob Horton
a proud Aspie Southern Liberal
06:52 PM on 04/26/2010
I get the argument that there is no evidence that violent video games leads to violence IRL, but wouldn't it be too late to regulate if the evidence were in and overwhelming?
09:52 PM on 04/26/2010
If there were a link maybe, but the fact of the matter there is no connection between video games and neurological behavior.
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gymmy
Your generic alternative counter-psyops choice!
06:28 PM on 04/26/2010
As opposed to 'porn' and 'violent and sexually abusive print or film content' the largess of this issue, is based on the individual partaking in the 'interactive simulation' of ultra-violence and sexual depravity. The differences are plain to see, as well as the massive indifference to it's potential damaging effect on emotional health, moreover, on the CHILDREN who get their hands on it.

Please, let's not wait and see until the ills of it's existence over a generation pan out, let's take a gamble, and eliminate it all together...... now. This is not a Right or Left issue, this is a human issue.
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HUFFPOST SUPER USER
Patrick Garies
12:33 AM on 04/27/2010
So you want to use the law to address an issue that has not occurred, may never occur, and for which there is no evidence that it will occur? IMO, it is inappropriate and stupid to enact a law simply because you have a gut feeling.

You capitalized "CHILDREN" because you want to trigger a gut feeling in others rather than make a case based on actual facts. I think the most important word in that sentence is "potential" since you're statement isn't based on anything substantive.
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gymmy
Your generic alternative counter-psyops choice!
07:54 PM on 04/27/2010
Nice try. So adroit are you, in debating context and syntax, good show, chap!
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gymmy
Your generic alternative counter-psyops choice!
08:37 PM on 04/27/2010
.....ahhhhhh well then, why stop at interactive simulated ultra violence and rape??? .....Hey, I got it!! 3D simulated sexual defamation and murder of minors - video games! BIG SELLERS!!......uhhh, they can be 'space alien children' to get around moral issues!

Patrick, based on what you've stated:

"So you want to use the law to address an issue that has not occurred, may never occur, and for which there is no evidence that it will occur? IMO, it is inappropriate and stupid to enact a law simply because you have a gut feeling."

...it shouldn't be too much of a gamble to start production and distribution of such a product... right?????

Conscience VS. Law is a bitch, ain't it?
HUFFPOST SUPER USER
F33bs
02:49 AM on 04/27/2010
Eliminate free speech and free expression......now?

Are those jackboots comfortable?
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gymmy
Your generic alternative counter-psyops choice!
07:55 PM on 04/27/2010
OK, interpret this, elimination of simulated defamation, via rape and ultra violence, of the human body and/or any 'body' via INTERACTIVE gaming........... yes? no?

of course 'yes' better suits you, because the sanctity of legal principle supersedes, by law, the notion of eliminating murder and rape as interactive entertainment. OK you win. Enjoy.
06:24 PM on 04/26/2010
***We have a responsibility to our kids and our communities to protect against the effects of games that depict ultra-violent actions, just as we already do with movies***

Oh the irony.

How many people did Arnold gun down in his movies?


Fact is, kids can't buy games unless they get the money from somewhere. Now unless your child has a job and an independent income, they can only get the money from parents and guardians.

Try parenting for once, people.
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Info08
That's right, I have my eye on you
05:52 PM on 04/26/2010
The question is not how violent video games effect children. The real question is how do they get in the hands of children in the first place?

Gaming consoles are in between the $200-$400 price range, video games are $60 and higher. PC games are noticeably cheaper at an average $50, but gaming hardware for PC can run two to three times higher than the consoles. Broadband for online is about $65 a month, and gaming network services like Xbox LIVE require a $50 a year membership.

Quite a bit of cash there isn't it? At least more than what little junior can handle or is saving in his piggy bank. My point is that unless these kids have a job, they wouldn't be able to purchase any of the consoles or PC gaming hardware needed to play the latest games being released. And unless they are purchased from the bargain bin, they wouldn't be able to afford the games either.

At some point there have to be some parents out there willing to admit that they are responsible for any violent gaming content that enters their home. That they shouldn't be handing out credit cards or cash to their kids and not even wondering what it is that their kids might be purchasing.
HUFFPOST SUPER USER
jasev01
02:15 AM on 04/27/2010
People don't want to take that responsibility they want an nanny state so they don't have to raise their own kids.
HUFFPOST SUPER USER
JustMyWords
10:22 PM on 04/27/2010
Although the same people that demand that the government 'protect' their children from such horrible things as video games also insist on less government and insist on personal responsibility when it comes to things like health care or wearing a motorcycle helmet or seatbelt.
05:18 PM on 04/26/2010
I seriously doubt the court will uphold the California regulation given the fact that the military uses violent video games to recruit young men.

"US military is meeting recruitment goals with video games – but at what cost?

Amid a soaring suicide rate among soldiers, it’s worth looking at how the Army’s aggressive video games distort our impressions of war."

http://www.csmonitor.com/Commentary/Opinion/2009/1228/US-military-is-meeting-recruitment-goals-with-video-games-but-at-what-cost
HUFFPOST SUPER USER
jasev01
05:14 PM on 04/26/2010
I don't know what happened to the other part but I think the point remains: these games are $65, in general I would think you can't work until you are 14, if a parent doesn't know where their below 14 year old is coming up with that kind of money its a problem. At 14 they still need a ride to the mall. They don't have a CC unless the parent gave it to them so they can't buy online. At 16 if they get a driver permit they still need someone in the car, at 17 they still need to ask to borrow your car. So whose fault is it really when a kid buys something a parent doesn't like?
05:12 PM on 04/26/2010
I raised my boys on violent video games (thanx to CNN for the lowdown on GTA back in '97, my kids were grateful ;) underground comix, heavy metal and porn... I never had a single one in jail, they're respectful of women and mind their betters (sorta ;) they're hardworking, hardrocking, stone cold sober adults now

BUT I had to =talk= to 'em every step of the way, explaining porn and violence in great detail. =I= went to their concerts, talked to their friends, watched over their shoulder on the computer occasionally

If anything, it was impossible to explain to my (then) teenagers why America bombed children in Iraq after a bunch of fanatics from Afghanistan slaughtered us on the evening news.

Just like drugs, violent TV and literature, some people are deeply affected, some are blissfully immune and most fall somewhere in between. It's just sad that the fringes of our society (and lazy parents) set the rules for the rest of us.
05:26 PM on 04/26/2010
Research has shown that exposure to violent imagery dulls a person's sense of shock. Ever heard of the "foot in the door"? That principle is similar.

Plus, Psychology has found that people who behave violently are rehearsing for future violent behavior and are more likely to see violence as a solution to problems.

There's a great study with children and a "Bobo" doll. The studies have found that kids will ignore the doll completely and play nicely if they enter the playroom without having first seen an adult strike the doll. If they see an adult strike the doll, they violently imitate (and often escalate) attacks on the doll when the enter the room alone later.

http://www.youtube.com/watch?v=jWsxfoJEwQQ

This is just one of many studies.
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05:38 PM on 04/26/2010
Your arguement is very flawed.
http://www.pbs.org/kcts/videogamerevolution/impact/myths.html

Scientific evidence links violent game play with youth aggression.

Claims like this are based on the work of researchers who represent one relatively narrow school of research, "media effects." This research includes some 300 studies of media violence. But most of those studies are inconclusive and many have been criticized on methodological grounds. In these studies, media images are removed from any narrative context. Subjects are asked to engage with content that they would not normally consume and may not understand. Finally, the laboratory context is radically different from the environments where games would normally be played. Most studies found a correlation, not a causal relationship, which means the research could simply show that aggressive people like aggressive entertainment. That's why the vague term "links" is used here. If there is a consensus emerging around this research, it is that violent video games may be one risk factor - when coupled with other more immediate, real-world influences — which can contribute to anti-social behavior. But no research has found that video games are a primary factor or that violent video game play could turn an otherwise normal person into a killer.
06:04 PM on 04/26/2010
There is a difference between play violence and real violence. That just showed the kids that it was okay to play rough with the doll. Did the violence carry on afterwards? How many of these studies use violence against an inanimate object as a measure of "antisocial attitudes"? This only proves that violent play leads to violent play.

Here's the Director of comparative media studies at MIT on this issue.

http://www.pbs.org/kcts/videogamerevolution/impact/myths.html