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SCVNGR Wants To Build 'A Game Layer' On Top Of The World -- And Take On Foursquare

First Posted: 08/26/10 03:02 PM ET Updated: 08/08/11 03:23 PM ET

Scvngr
Seth Priebatsch, CEO and founder of SCVNGR, speaks at a TEDx event in July.

Here's a glimpse into the future: upon entering a store, a patron's phone prompts them to complete a challenge custom-designed by the store's owner, like uploading a photo of an item or solving a riddle about the location. Once the patron completes the challenge, he or she immediately earns points. The patron then shows their phone with the accrued points to a cashier and, in return, receives a discount or a freebie.

A location-based social network called SCVNGR is trying to make this scenario a common occurrence.

And social media-savvy business owners with tight marketing budgets are quickly signing on to the company's rewards service, which launches a week from today. As SCVNGR subscribers, they'll pay $80 a month to design mobile phone challenges that reward in-store customers with free stuff.

A wave of location-based social networks has already swept through cities across the country. Smartphone in hand, an on-the-go urbanite can use services like Foursquare, Gowalla and Loopt to share information with their friends about where they are and where they've been. Foursquare has amassed 2.4 million users globally, and is growing 30% to 40% a month, according to the Wall Street Journal. People use Foursquare to broadcast their location or "check-in" to venues with their phone and earn points, emblems and honorific titles they can exchange for free stuff. Facebook, too, has unveiled a location-sharing function called Places.

But Seth Priebatsch, CEO and founder of SCVNGR, says his game, which revolves around "fun, 6-second challenges," like uploading a picture of an origami swan made from a burrito-wrapper at a local café, creates a more engaging experience for consumers.

The increased engagement "activates viral buzz and in the end drives up sales," says Priebatsch, who dropped out of Princeton in 2008 after his idea for SCVNGR captured first place in the university's business plan competition. Priebatsch is also one of five innovators featured in a recent edition of HuffPost's "Innovators Series."

"The time of the check-in seems to be passing. For next-level location services, we are going to need next-level applications," wrote Venture Beat's JP Manninen. He's one of a number of social media analysts who argue that the popularity of location-sharing is quickly giving way to more complex location-based games.

"By making real-life tasks and experiences more like games almost any business can inspire customer loyalty, launch much more engaging marketing campaigns, even change consumer behavior in radical ways," another Venture Beat columnist, Camille Ricketts, wrote earlier this year.

SCVNGR is banking on the trend. Beyond just broadcasting location, its games encourage users to think through challenges that might involve brand names or specific items businesses promote. SCVNGR's team also developed a technology that adds on Foursquare's signature check-in function. Using SCVNGR, multiple users can check-in to venues together by touching phones. SCVNGR calls the new function a "social check-in," and to show it off they recently set the world record for simultaneous "phone-bumps" at their offices in Cambridge, MA.

SCVNGR has already achieved notable success in the enterprise market. Their 1,000 paying enterprise clients include museums, universities and sports teams that use the platform to design things like tours, orientations and team-building exercises.

But with the upcoming launch of its rewards program, SCVNGR is expanding into consumer space.

They're do so with $4 million from Google, and at a time when location-based social networks are an increasingly attractive marketing tool for small, cash-strapped businesses. Signing up for services like SCVNGR and Foursquare costs firms minimal time, effort and money. Plus, the sites "appeal to loyal consumers who favor local businesses over big, cookie-cutter chains," the Wall Street Journal notes. Which is why local business owners are leaping at the chance to link promotions to them.

SCVNGR's current game plan is to launch its rewards program in cities across America, with one new city each week until the end of the year, starting September 1st in Boston. The first 50 businesses in each city to sign on will get SCVNGR for free.


Watch SCVNGR CEO Seth Priebatsch talk about building a game layer on top of the world at a recent TEDx event in Boston:


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Here's a glimpse into the future: upon entering a store, a patron's phone prompts them to complete a challenge custom-designed by the store's owner, like uploading a photo of an item or solving a ridd...
Here's a glimpse into the future: upon entering a store, a patron's phone prompts them to complete a challenge custom-designed by the store's owner, like uploading a photo of an item or solving a ridd...
 
 
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HUFFPOST SUPER USER
mc53
01:25 PM on 08/29/2010
This is what America has become. A place where people make money with worthless ideas. Games, apps, Twittering that they just went to the bathroom. I remember when we led the world in new ideas, products, innovation. Now this, it's a joke.
12:31 PM on 08/29/2010
Dissociation via technology. Ignore your fellow human beings and stay glued to your expensive electronic device. Focus on pointless games designed to stimulate retail sales - meanwhile society falls apart.

A distracted population is easily exploited.
This user has chosen to opt out of the Badges program
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10:54 AM on 08/27/2010
Human Motivation Dynamics can be used for good or evil....

If it's embedded in a system of "For Profit," which will prevail?
12:24 AM on 08/27/2010
I hope Scavenger "Chief Ninja" Jeff's entreprenurial endeavors fail because we do not need to spend increasing time playing games with electronic devices for silly trinkets, and becoming an ever more hyperactive, short attention span, gadget addicted society, rather than one characterized by thoughtfulness and creativity that can lead to meaningful societal enterprise and advancement. Also, I believe Seth may have plagiarized ideas and actual word-for-word statements from a speech by Jesse Schell presented at the DICE Conference three months prior to Seth's T.E.D. talk. If you want to listen to Jesse Schell's presentation it's at: http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html. Jesse's s talk is about 30 minutes. I find him more interesting to listen to than Seth. Interestingly, they both talk very fast -- evidence of ADD and hyperactivity disorder? I love the last question Jesse poses, and I paraphrase: "So who here will be the one to begin/lead this gaming 3rd wave, and decide if it's for good or evil?" My inclination is not to want Seth to do it. If he is indeed a plagiarizer, his ethics are questionable.
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HUFFPOST SUPER USER
uncc49er
11:02 PM on 08/26/2010
This location based app start ups sound like another boom and bust, reminder of 2001 .com collapse.
05:27 PM on 08/26/2010
Disappointed that this app is only for Android & iPhone. Give us Crackberry addicts some love!
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HUFFPOST SUPER USER
MysAnthrope
Way to the left of the right wing.
05:02 PM on 08/26/2010
I suppose it's too much to ask for good customer service combined with a fair price on goods for everybody. Now we have to play games to get a discount? Whatever.
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HUFFPOST SUPER USER
MinasTirith
04:56 PM on 08/26/2010
As with everything in the US anymore... it's strictly about money. Usefulness, purpose, function be damned. (To say nothing of kindness, honesty, or compassion).

Just another mirror in the house of mirrors.
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HUFFPOST COMMUNITY MODERATOR
studmoose
This Micro-Bio Intentionally Left Blank
04:04 PM on 08/26/2010
It's not September yet!