"And the madness of the crowd is an epileptic fit." - Tom Waits, In the Colosseum
Like anyone who didn't greet Cameron's Avatar as The Second Coming, I received predictable responses to my review of the film. Some brave souls were relieved to hear they were not alone in perceiving that the Emperor wore slinky glittery togs, but was nevertheless drooling. The percentage of these was higher than I expected, which made me hopeful that humanity may achieve long-term survival without regressing to a resemblance of the Flintstone cartoons.
Some insisted that I didn't get Avatar's subtle environment and native culture-friendly message because I'm a jaded cynic out of touch with cosmic harmonies. These are probably the same people who think that positive thinking cures cancer (addressed sharply - in both senses - by Barbara Ehrenreich in her recent book Bright-Sided). I'll believe the authenticity of their starry-eyedness when they sell their iPods and SUVs and give the proceeds to the residents of the Pine Ridge reservation. On the opposite end of the spectrum, a few called Avatar traitorous liberal propaganda, demonstrating their terminal lack of grasp on concepts. But then, what can one expect of people who voluntarily called themselves teabaggers?
Several exhorted me to "lighten up, it's only a movie, can't you stop thinking and just have fun?" This demand is the traditional ploy when someone can't marshal a real argument - which is one reason why it's routinely used on inconveniently uppity Others (see Me Tarzan, You Ape for a longer explanation). Them I will leave to the tender ministrations of Moff's Law, with the added footnote that it's actually impossible to turn a brain off, short of irreversible coma or death.
Finally, which brings me to this article's subject, the fanboys shrieked "Die, heretic scum!" Those were hilarious, particularly the ones that pointed out my total ignorance of biology and referred me to the Pandorapedia (no link to this, since I won't promote brain softening). I was tempted to leave them to their wet fantasies in their parents' basements. However, inchoate rage of the Incredible Hulk variety is becoming increasingly prevalent in this culture and it extends far beyond the multiplex. I've dubbed it the Waterworld Syndrome, because I first articulated it after watching that horrible mess - a movie only in name, but in fact a relentless audiovisual battering.
The unmistakable sign of a well-wrought book or film is that it puts us in a light trance, emphasis on "light". We suspend disbelief, immerse ourselves in the universe unfolding before us. Yet we don't become passive vessels. Large parts of our brain stay busy evaluating the originality and quality of the worldbuilding, the consistency of the plot, the authenticity of the dialogue and characters. If anything jolts us out of this trance, the work immediately becomes as enticing as a flaccid balloon.
Hollywood directors have decided they don't want to work on any of these aspects. They go through perfunctory motions, relying on lazy shorthand and recycled clichés, while they put their real effort in milking profits from the lunch boxes and video games based on their movies. This is not surprising: many started and/or double as directors for television commercials. Straightforward product placement has become ever more prominent in movies, especially those aimed at younger viewers - which at this point means almost all of them. Focus groups that now routinely "pre-test" movies have removed any pretense that film making is the craft of illuminating narratives that must be told. It's all about marketing the franchises.
But movies still need to achieve that trance, because viewers are not so zombified as to stop thinking altogether (see note about coma above). Also, directors want a movie to leave enough of an impression that people will buy the associated tchotchkes. So they resort to the Waterworld technique, which consists of arousing the fight-or-flight reflex by sensory overload. In short, they use assaultive special effects. Today's blockbuster movies, numbingly sequelized, are members of the Doom or Wolfenstein gang, except that they enforce even more passivity than the minimal act of frantically pushing the buttons of an XBox.
The fight-or-flight reflex is an ancient survival mechanism we share with other organisms that have a complex nervous system. Once the reflex is triggered, adrenaline and cortisol spike, the heart rate goes up, the blood supply gets diverted from the viscera and brain to the muscles, glucose floods the body, thinking is suppressed and we tremble and sweat like a beaten horse. On the behavioral side, the result is anger and fear that bypass our cortex, eluding conscious control. This makes perfect sense as a prelude to action when the trigger is legitimate: if we spend too much time analyzing the possible outcomes of a tiger's appearance, we may end up in its stomach.
Sudden loud noises, abrupt luminosity changes, rapid irregular motion and objects fast growing in your visual field are among the triggers of fight-or-flight. Sound familiar? 3-D effects that force us to constantly flinch away from looming fronds or asteroids; car chases at a speed that our eyes can barely track; explosions, in-your-face gunshots and loud percussive soundtracks that make us jump - these are the common, blunt weapons in today's blockbuster movie arsenal, aimed to jangle and pummel our brain into reflex mode.
When fight-or-flight is triggered while someone is in a theater seat, the resulting anger and fear are not expended because there's no action possible beyond chewing one's popcorn faster. The stress hormones linger, and so do the emotions they arouse - displaced, unfocused, free-floating, ready for use by demagogues and charlatans. Objectively, it's a terrific use of the misnamed reptile brain, much better than the subliminal messages they used to flash between frames in older movies. The behavioral conditioning is now integrated into the experience. And moviegoers, stunned into sullen docility, their brain chemistry cleverly subverted, increasingly expect visceral punches instead of stories, willingly collaborating in their own mental and emotional debasement.
People who crave such entertainment turn into mobs far more readily than those who demand less crude fare and will not abandon the prerogative of critical thought. The primitive worldview fostered by such abusive spectacle diverts people from trying to solve problems rationally, making it easier to belittle knowledge and expertise, cede rights and liberties and scapegoat marginalized groups and the unlucky - which by now include much of what was once the middle class.
If you think this is hyperbole, consider that Antonin Scalia used the TV show 24 as an authority for legitimizing the use of torture. The excuse that mindless entertainment relieves pressure at times of individual and collective stress is dangerous. It's crucial to act as full humans not when times are easy, but when times are hard; when circumstances are best served by reflection, not reflex.
An illustrated version of this article (with some images worth a thousand words) appeared at the author's blog.
Follow Athena Andreadis, Ph.D. on Twitter: www.twitter.com/AthenaHelivoy