At 21 years old, the Internet has officially come-of-age. We can now begin to examine its influence on our cultural and social interactions, the ways in which we digest culture, and, in particular, how the art world has harnessed the medium.
Since the eighties, artists have been using Internet systems to create new works. Last night in London, esteemed speakers from the multi-faceted world of the electronic arts came together at the Protein Gallery on Hewett Street to consider the many directions in which this egalitarian platform is developing.
Through discussion with Internet artists who are creating their own ephemeral online platforms, adding to the networks of creative pioneers before them to the game-changer that is Google Art Project - questions were raised about the temporal nature of work that exists only between the mind of an artist, servers in a warehouse, and millions of screens worldwide. With the involvement of the classical art establishment, questions of preservation and protection are raised. How can an artist safeguard their work when, once uploaded, it takes on a life of its own?
To answer these questions and expand upon the discussion, Crane.tv spoke to Louise Shannon, digital curator at The V&A; James Davis of Google Art Project; Shane Walter, founder of onedotzero; as well as digital artists and designers, Nazareno, Reed + Rader, and Keiichi Matsuda.
Text by Sam Voulters for Crane.tv
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