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Emma Gray

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Lara Croft's 'Tomb Raider' Reboot Origin Story Misses The Mark

Posted: 06/16/2012 11:16 am

When I hear the name Lara Croft, I think "badass." The (virtual) woman is a brilliant archaeologist, she can jump into hand-to-hand combat matches with the best of them, she carries her gun in a garter holster and Angelina Jolie played her in a movie. In my opinion, the girl doesn't really need any help from anyone. Apparently, the heads behind "Tomb Raider" -- the video game -- beg to differ. A revamped Lara Croft is on her way, and this heroine needs a protector.

Kotaku's Jason Schreier spoke with "Tomb Raider" executive producer Ron Rosenberg about the "Tomb Raider" reboot, which is going to be a prequel of sorts to previous "Tomb Raider" games, at this month's Electronic Entertainment Expo. When Schreier asked about the difficulties of developing a female lead character, Rosenberg said:

"When people play Lara, they don't really project themselves into the character. They're more like, 'I want to protect her.' There's this sort of dynamic of 'I'm going to adventure with her and trying to protect her.'"

And according to Schreier, the way the producers plan to make gamers harness these protective instincts is to make Croft suffer through her friend getting kidnapped, being taken prisoner by "island scavengers" ... and an attempted rape. (The studio has since issued a statement saying that the scene in question has been "incorrectly referred to" as attempted sexual assault, but I agree with Salon's Mary Elizabeth Williams that "there's an unmistakable sense of sexual menace in the scene." Click here to view the clip.) Some human suffering is par for the course when it comes to heroes' "how they became how they are" narratives (one classic example is Spider-Man losing his Uncle Ben). However, do kickass female characters really need to endure attempted sexual violence to be sympathetic?

Less-than-empowering representations of women in video games are nothing new. A 1998 study of violence and gender roles in video games found that 41 percent of games with characters in them didn't include women at all. Of the ones that did feature female characters, 28 percent presented them predominantly as sex objects and 21 percent featured violence specifically directed at women. More recently, culture critic Anita Sarkeesian launched a project called "Tropes vs. Women," which examines the stereotypical roles that women play in video games. She focuses on major archetypes including "the sexy villain," "the damsel in distress," "the fighting f**k toy," "the sexy sidekick," and "women as background decoration."

So Lara Croft, in all her badass-fighter glory, is somewhat unique to begin with. Although her original avatar is definitely sexed up -- hence the famous booty shorts and crop top -- her outfit was always secondary to her skills. (And really, if she could engage in extreme fighting while rocking some short shorts, more power to her.) Giving her an origin story that rests on making (the presumably male) gamers want to protect her from other "bad men" is an unnecessary plot device. Jezebel's Erin Gloria Ryan interviewed a female game designer who called it simply "lazy storytelling," and Ryan argued that "the whole sexy victim thing is played out," as well as insulting to both male and female gamers.

Lara Croft doesn't need to be a sexed-up victim to appeal to men and women. Without this backstory she was able to helm a film that made $48.2 million its first weekend and grossed $274.7 million worldwide. As the saying goes, "If it ain't broke, why fix it?" Especially when that "fix" involves more frustratingly simplistic depictions of women.

 

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When I hear the name Lara Croft, I think "badass." The (virtual) woman is a brilliant archaeologist, she can jump into hand-to-hand combat matches with the best of them, she carries her gun in a garte...
When I hear the name Lara Croft, I think "badass." The (virtual) woman is a brilliant archaeologist, she can jump into hand-to-hand combat matches with the best of them, she carries her gun in a garte...
 
 
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08:30 PM on 06/21/2012
I'm relatively new to the Tomb Raider series. One day I was looking in a Newbury Comics store and saw Underworld. I bought it, played it, beat it, and enjoyed it a great deal. It was great kicking ass and figuring out different puzzles. Keeley Hawes was excellent and I loved the character. I'm currently playing Angel of Darkness and that appears to be pretty good too. People seem very divided on this reboot, and I feel that I have to side with those opposed to the idea. The developers have completely butchered Lara's appearance, the new voice actress is not nearly as good as Keeley Hawes, and the character is not nearly as badass as the original. Lastly, the plot is simply ridiculous, even by supernatural Tomb Raider standards. To be wrecked on an island and targeted by some random group of mercenaries does not sound very appealing to me. One other issue I have is that it's an origin story. Some people may like that idea, but many do not, including myself. I and others like me want to see a continuation of Lara's life after Underworld, not some origin story. We want the future, not the present. This whole reboot phenomenon really pisses me off. If you're going to do a reboot, do it with the same Lara character, not someone who most Tomb Raider fans won't recognize.
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belldn3
Fascinated by red polish on women
06:14 PM on 06/19/2012
Are they going back to the disproportionate boobs?
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scsmit1
01:19 PM on 06/19/2012
Perfect example of what killed Lara Croft and is killing Japanese gaming.
The arbitrary and wholely flawed remark that players "don't project themselves into the character" is sickeningly ridiculous. I think many guys playing TR connect in a small way with their feminine side through problem solving that doesn't just rely on shooting something. Still more guys think she's hot and enjoy watching her, manipulating and controlling "something" more beautiful than they will likely ever know in real life. And while we DO "protect" her, we do so by controlling her directly, in sort of a soft-core "point of view" way. And frankly, I'm quite sick of all the Uber-macho, armored suit jockeys sneaking around with whispery, Dirty Harry voices. Its nice to have a hot chick that kicks ass and doesnt fall down every time she's being chased. These game developers are just desperate to make excuses for doing something cheap to generate buzz instead of just making a great game. Fire them all.
12:32 PM on 06/19/2012
Forget it.
11:34 AM on 06/19/2012
And you are basing this opinion on 5 mins of gameplay? If that scene is suppose to be her first human kill, I would assume it's pretty early in the game. I'm guessing she WILL be badass by the end. Way to make a judgement call on very little info.
09:32 AM on 06/19/2012
Have these designers missed the fact that there are just as many women who play Tomb Raider as men? I predict this change will lose them a huge chunk of their fan base.
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hat1701d
We're all just one flush away....
08:30 AM on 06/19/2012
"If it ain't broke, don't fix it." - One of the simplest and easiest credos to follow. Many don't and they mess it up in the end.
02:15 PM on 06/19/2012
Such an ideology hinders progress.

FFVII was great, but if we didn't 'fix' it ... We wouldn't have seen FFIX, FFX, FFXII (my personal favorite) and FFXIII.

Street Fighter 2 was great, but if we didn't 'fix' it ... We wouldn't have seen Street Fighter 3: 3rd Strike, SFIV, SSFIV.

MGS was great, but if we didn't 'fix' it ... We wouldn't have seen MGS3 Snake Eater, MGS4.

List goes on.

Developers experiment in an attempt to give the player a unique experience each time. It's how the entertainment (not just video games) industry progresses.
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hat1701d
We're all just one flush away....
02:49 PM on 06/19/2012
Not what was meant by what I said. Having a series of games is just fine. Having to mess with the premise of the character is not always a necessity. Sometimes what we think of as an "improvement" is not always the case. Sometimes it detracts from the simple enjoyment of what it was. I will "shift" to a similar principal, totally different subject. The Didge Viper. It was conceived in the form of a modern Shelby Cobra ( not to be confused with Shelby Cobra Mustang ), brutish, raw, pure power barely contained. The driver literally has to DRIVE the beast and can FEEL the road through the tires, suspension, steering wheel and seat. Often considered an exhausting vehicle if driven over a distance and put to it's paces. Opposite of the Corvette experience. The newly reborn Viper is not the same, it is a Vette' in Viper skin work. Modern computer controlled suspension and steering and everything that makes it "user friendly". Not the point of the experience to be had.
08:30 AM on 06/19/2012
AGAIN, trying to fix what wasn't broken. Just trying to tell the treasure hunt story different i suppose.
07:46 AM on 06/19/2012
There's always a greater admiration toward women when it comes to fashion, and looking good in their own bodies. Unless woman prance around in mini skirts, high heels, corsets, and other clothing that reveal skin, for the sake of intentionally being looked at as a victim or sexual object, then why the fuss? Everything from A-Z has been sexualized through every medium you could think of. Granted some women are inserted into some of these mediums as sexual objects, that's not always the case. Why is it such a crime for men to acknowledge feministic values without being criticized? They forget to mention that Lara Croft was a gun totting, mountain climbing, bear fighting, heroine who essentially plays the part of a male action movie star. A role not typically found in movies or games. So at the sign of one, they single every quality of the character out as a simple big boobed and booty shorts babe? Give me a break.
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irrenmann
won't read your angry replies :D
07:05 AM on 06/19/2012
The possibility of some gamers feeling protective instincts toward a fictional character is here being painted as sexist—before anyone even plays the game.
hroark314
The handle says it all, doesn't it?
02:31 PM on 06/18/2012
'A 1998 study of violence and gender roles in video games found that 41 percent of games with characters in them didn't include women at all.'

A fourteen year old study is completely irrelevant. Has Ms. Gray even played a video game in the last 15 years? Other than sports games, what games don't include female characters?
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summer261987
if only~~
06:36 AM on 06/19/2012
more than you think... most FPS game (e.g: CoD, battlefield series) don't have any female characters (victims don't count!). even if they have, mostly are very minor role. Also, the main character in most game is male. this is true throughout all genre (except mmorpg i guess...).
hroark314
The handle says it all, doesn't it?
09:11 AM on 06/19/2012
A lot of action RPGs allow the user to choose the main character's sex (ME, Elder Scrolls, Dragon Age, etc.), but I'll grant that the main character of most non-RPG games is usually male. Realistically, what you see in FPS occurs because the players are overwhelmingly male and they prefer to play as male characters. However, that's not the same as saying there are no female characters - victims do count in terms of identifying female characters. At least I assume victims and other NPCs count, but, really, who knows - the author didn't say.

There's nothing wrong with an industry targeting an audience (I don't think many guys watch Girls) and it's no secret that the gaming industry focuses on males who have, traditionally, been their core audience. I just object to the dated notion that some non-gamers have that all gamers are geeky guys who have never touched a girl. The audience is much broader now and, while women will likely remain a minority for a long time to come and, possibly, forever, they do play games and modern games reflect that. This author just doesn't seem to know that.
09:47 AM on 06/19/2012
I'm not really seeing how that's a problem.

Only genre of video games that don't have female characters are Shooters, and that's typically because they're going for pseudo realism. Games that are based on fantasy (pretty much everything besides Shooters and Sports) are more lenient on all this sort of stuff.

It's a non issue, but if you need something to complain about go ahead I guess.
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Andrew Wojtkowski
Physengrammer
01:50 PM on 06/18/2012
To be honest, YOU missed the mark. Sorry, but you did.

Lara Croft in this reboot is a real person, and acts the way a real person should in such a situation. And why shouldn't she? She's an archaeologist, not a Yakuza assassin.

The problem isn't Lara Croft, it's the characters you're comparing her to. Whether that character be Drake or Snake, they're machines. All of them. And it breaks immersion and is basically intended for the people who couldn't comprehend a story if it was spoonfed to them.
01:07 PM on 06/18/2012
Let's be real, Lara Croft was orginally created for men by men. Why the large breasts, crop top, thigh gun holster? It's a fantasy, Video Games are fantasy. And why cast Angelina Jolie in the movie? If she's not a sexual charactor, and instead some feminist symbol why not cast some plain-jane or a woman with a less than amazing figure?

And may I add there's nothing anti-feminist about a female hero who can fist fight 30 men and still fill out a D-cup.
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Suresp77
Your constitutional rights stop where mine start!
02:31 PM on 06/18/2012
because then she would not be entertaining :). face it men and women are attracted to sexy, and that's what Lara croft manages to be. Get past her looks and she's an amazing fictional character in her own right.
09:08 PM on 06/18/2012
I agree with you in your principle that sexy isn't necessarily a bad thing, but honestly Lara Croft back in the first few games was just as shallow as most game protagonists. I had no more attachment to her than I do Marcus Fenix from Gears of War (who, as it happens, is also ridiculously proportioned to better appeal to young males). This reboot is following the current trend (which extends beyond video games) of rebooting an old character in a way that gives them more realistic human qualities by sticking them in a grittier setting, a la Batman Begins.
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vlynnieg
lighten up a little...but be kind
11:04 AM on 06/19/2012
Simply put, Angelina was cast for the role because she is a good actress, especially in action roles, and she happens to bear some resemblance to the pre-existing game character, to have cast someone 'plain-jane or a woman with a less than amazing figure' would not have resembled the game's character so much.
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Nerdiac
11:59 AM on 06/18/2012
Somebody tell this guy that some gamers DO project themselves into Lara's character because some of us identify with her, and not in an "omg I must protect her virtue" kind of way.
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LillyyF
Californian, Texan, health inspector, OEF veteran
11:56 AM on 06/18/2012
Most female video game characters are just there and have no function but to look pretty. The only two badasses I can think of at the moment are Lara Croft and Lightening from FF13. The only male sex object from a game I can think of is Dante from DMC. Plenty of zoom ins to this guy's shirtless cut bod. I know more girls than guys that play DMC. Gee, I wonder why?
12:39 PM on 06/18/2012
I love Lightning, but the badass of FF13 was Fang hands down.
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Andrew Wojtkowski
Physengrammer
01:44 PM on 06/18/2012
Lightning? Really? To me, she acts more like a brooding female teenager than a badass.

I'm with Adamantoise. How did you pick her over Fang?