VirZoom Is My New Favorite PSVR Experience (If You Can Afford It)

11/22/2016 06:25 pm ET
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Although I've mostly stuck to Android gaming the past few years, I've always been a console gamer at heart. After several long years of demos and waiting, I finally bought a PS4 and PSVR of my very own back in October and have been watching the releases as closely as work allows.

When the marketing rep for VirZoom, the VR exercise bike I had seen at E3 and CES, said I had a chance to demo one in my living room, I was excited.

I still remember watching The Wiz with awe in the 80s waiting for Nintendo to release the Power Glove and Power Mat. Duck Hunt and Big Buck Hunter are still big hits in this house, in case you can't tell by the NES and Genesis next to the TV.

It also happened to be released on my birthday, so we gave it a spin over the weekend, and here's how it worked out.

Bridging Sports and Esports


It's no secret esports are a big hit these days, with major events on Twitch, TV/satellite providers, and others often drawing more live and home spectators than even the Super Bowl.

Still, despite Pokemon Go (and other AR games I'll discuss in my Lenovo Phab 2 Pro review) and VR, people don't consider gaming to be enough of a sport. This is where VirZoom comes in, and just to warn you, it's one of few VR experiences on the consumer market today that fully immerse you to the point you may get motion sickness.

The reason is because you lean to turn while pedaling, and, although the exercise bike is very stable, it can feel like you're going to fall off, especially during games like the Pegasus chase. Taking flight and crashing into trees can be a little disorienting at first.


VirZoom does account for this and provide an idea of how immersive the VR is for each game. As you watch the video above, you'll see below the title of each VirZoom Arcade game that is shows a color-coded VR immersion indicator. This is helpful because some games are a bit easier to feel the motion and speed than others, but this isn't a bad thing at all.

The problem I (and many other critics) had with VR Luge in VR Worlds was that you never felt like you were truly going the speeds it said. Despite only ever reaching the 120+ mph VR Luge speeds in two VirZoom Arcade games, I truly felt like I was moving the whole time I played, and that's kind of the point.

Also, I realized how lazy I really am haha, but that's actually a plus for the game too.

The Limits of 2016's VR Launch


To be fair to VirZoom, the video above is just the demo that's part of a larger game compilation that also includes games with an Apache helicopter and more. Each game is well animated, and you truly do feel immersed in each game.

They're also different enough that, although you're pedaling, there's enough variety to keep you wanting to play. Maneuvering that tank gets tiring pretty quickly, and at the end of an hour-long session, I found myself searching for Mario Kart-like shortcuts in the pegasus game as I was only racing through gates on the ground with a flying horse.