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Is Farmville Just a Game, or Big Brother in Disguise?

Posted: 10/22/10 11:19 AM ET

When it comes to online games like Farmville, are we the players - or the ones being played?

Earlier this week, the Wall Street Journal revealed a privacy lapse in Facebook that allowed third party app companies - notably Farmville-creator Zynga - to access private user information and then re-distribute it to advertisers and tracking companies. Up to 218 million Zynga users might have been affected by this privacy issue.

That Facebook would be involved in another privacy scandal is no great shock to me. What is surprising is how mixed the public reaction was to this news. Alongside the angry and upset comments - made in the many online debates that popped up on Monday - were almost as many "so whats" by citizens, technology bloggers, influencers and even journalists.

At the eight-year mark for social media, and over two decades of the Internet, have we, as a society, grown used to the idea that there is no longer any such thing as personal privacy? Have we become desensitized to the risks, because we already voluntarily share private details about our lives on a daily basis online?

The most disturbing element to "Farmville-gate" for me, as an individual and an Internet law attorney, is that these privacy violations were (allegedly) being made by products that already made money from their users. Not that I am rationalizing the past privacy violations of companies like Facebook and Google (e.g., Beacon, "Like" buttons, Buzz, Street View), but it is less surprising when "freeware" is later found to have been accessing users' information for financial gain - because the profitability is not really there. But it's more egregious for applications that already have a legitimate financial component in place. After all, Zynga is reported to have 2010 revenues of $600 million. And its game apps like Farmville are designed to make money by selling virtual goods. Therefore, this (alleged) sideline business of distributing user information is an even greater violation of trust.

It also raises a disturbing question: Is the purpose of online games like Farmville and Mafia Wars to be "games" - profitable, money-making games? Or is the game element only the first layer (necessary in order to gain wide acceptance with the public) while the real goal is to disseminate monitoring applications that, like sleeper cells, wait to be activated?

We may be getting 'used' to the idea of the invasion of our privacy - but that doesn't excuse it. Consumers have a legal right to be informed - before the fact - that their personal information may be monitored, recorded or distributed. And some form of permission request must be required - whether it is by direct consent, in which the consumer must deliberately check a box or click a button; or by indirect consent, where they are informed that by becoming a part of a community, service or platform they are also agreeing to the terms and conditions of that community, which includes information gathering and distribution.

Farmville-gate also raises questions about who is ultimately responsible for our security - the social network, like Facebook, or each individual user? For some time now, there have been questions about the vetting procedure for third party applications that run on a closed operating system or online platform - like Apple's iOS mobile platform, Google's Android mobile platform, or, in the current case, Facebook. In the world of mobile apps, recent studies have found a high percentage of third party apps were found to be harvesting user data. (In October, pskl.us reported that 68-percent of tested iPhone apps harvested unique IDs. Lookout reported in August that over 80 wallpaper apps in Android Market harvested personal information.)

Who bears the blame?

Within the privacy community, there are efforts underway to improve protections for consumers and prevent the widespread adoption of these privacy exploitation practices. Ideas like the current effort by Consumer Watchdog's InsideGoogle.com to create a national "Do Not Track Me List" are well-intentioned, but would be difficult to implement, due to technological and legal issues.

So what's Joe Schmo to do in this brave new Web 2.0 world?

Be vigilant. Research social networks, mobile operating systems, third-party apps and online venues before you join them. If you find you are a victim, take action. Consumers can do this by filing formal complaints with the government's consumer affairs bureaus at the federal and local levels; contacting advocacy groups like the Electronic Frontier Foundation (www.eff.org); writing formal complaints to the service provider; making other users aware of the risks; or joining lawsuits already in process to make sure the guilty party pays a fair amount for the damage it has caused.

 
 
 
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HUFFPOST SUPER USER
RyanCSmith
Locke for people, Hobbes for corporations
05:42 PM on 10/25/2010
This article demonstrates that you have no idea what you are talking about. The only information alleged by the Wall Street Journal article, being the source that broke this story, was the names of users and their user IDs. It would take me all of 10 seconds to get that off of anyone's Facebook page just by clicking on it and reading it.

For an Internet law attorney you don't seem to be very well-versed in your chosen area of expertise.
11:52 PM on 10/24/2010
Great article, it seems like the players are the ones getting played in more than one way. The designers of social games are well aware that they are creating rat mazes, and FarmVille gameplay is little more than coercive mechanics, constant prompters for 'social sharing' and it that wasn't enough, spamming and hacking of users' private info.

Here's my two cents on the subject in the video game canon blog:
http://videogamecanon.blogspot.com/2010/10/just-click-stupid.html
04:05 PM on 10/23/2010
This article is rife with paranoia. Really I couldn't care less if someone found my info on fb. What could a marketing company do with the fact that my political affiliation is with the Jedi Council? Are they going to go through all the data and determine what's fact and what's fiction?

That being said I don't even like Farmville or any other fb games.
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HUFFPOST SUPER USER
heroine addict
habitual goddess worship
12:23 PM on 10/23/2010
Is this an article - or just a paranoid rant in disguise?

I play silly video games because they are one of the only times I take a break from an almost 24/7 struggle to keep afloat as a young person in this economy. The last thing I need to know - or care about - is if my gaming will leave me vulnerable to the murky threat you propose.
02:06 PM on 10/22/2010
OMG they've been found out! The information wars have been going for awhile now. no one online is safe from this menace. User BEWARE!!!
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HUFFPOST SUPER USER
J04NNY8
01:32 PM on 10/22/2010
In the past year, our resistance to intrusion into our privacy has changed, from something we've protected, to something the FaceBooks of the world believe we have willingly traded them, for a few hours' entertainment. I am pretty sure that's not how we started the relationship; today there are those who say "big deal" over the matter. With each news item, people are increasingly impatient and have a "don't bother me" attitude.

It's becoming quite possible that FB has been "grooming" its user base to be less & less careful with private information. [Reference: Wiki page http://en.wikipedia.org/wiki/Child_grooming ]

News flash: It's worked, people. If you're still playing out there, consider why. Try discussing this with some real people you know and trust; family members or close friends. Consider if you would have shared information in the way you are today, if you had known all you know on Day One of Facebook citizenship.

My guess is you probably would not make the same choice.