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Greg Perreault

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Video Games and the Soul of the Machine

Posted: 04/30/2012 7:33 am

The soulfulness and evil seen in robots in Xenoblade Chronicles and Mass Effect 3 is an interesting entry into the ongoing conversation of what constitutes a person. In part because we enter into it with what is, really, another machine: the video game system.

Since "Frankenstein," our culture has been in conversation about whether we can create something with a soul. Did Frankenstein's monster have a soul? How about the Cylons of Battlestar Galactica? The Androsynth of Star Control II? Or Wall-E?

Two recent video games narratives have fed into this conversation and their contributions to it are worthy of examination -- if only because video games are so often overlooked in their contributions to cultural narratives (which is an increasingly ridiculous situation to be in, considering the rapidly rising number of American households with a video game system).

2012-04-19-Legioncopy2.jpg In Mass Effect 3, one of the most powerful scenes in the game comes from a dramatic confrontation between the Quarians and the Geth, a robotic race. Depending on the choices you've made, you can be faced with a decision as daunting as, "Which race deserves to live?" At face value, the question should be an easy one, except that players have been repeatedly confronted with the humanizing features of your Geth companion and the reckless inhumanity of Quarians. Your Geth companion poses the question that started the entire conflict between the Quarians and the Geth: "Does this unit have a soul?"

Many others have already connected these dots, but in discussing what does and doesn't have a soul, we're conversing about our personhood. Outside the world of Mass Effect, we sometimes grant quite a bit of humanity to our machines. We're attached to our technology. When our computer doesn't work we say it's being "dumb." We love our iPhone. Siri can answer lots of questions for us, including the meaning of life ("42"). Our iPhone even lights our way to the bathroom at night. As someone who works with undergraduate students, I know the trauma that can come from a lost smartphone. The world's ended. It's over.

And of course, there's a number of reasons for that trauma. We have saved phone numbers, the phone was expensive, there are pictures on the phone. But as Sherry Tuckle, author of Alone Together, would argue, we form a special attachment with these machines.

"Computers no longer wait for humans to project meaning onto them, " Tuckle writes. "Now sociable robots meet our gaze, speak to us, and learn to recognize us."

But there's a dark side to a soul too. Mass Effect 3 does an excellent job of depicting the player's Geth companion, "Legion," as an appealing and very sympathetic character. As sympathetic as Legion is, the Reapers are unsympathetic. As in the previous Mass Effect games, the Reapers are synthetic life, out to destroy all organic life in galaxy. But they aren't just the cold, command-oriented robots of The Terminator, but calculating, devious and evil.

2012-04-19-sheppardreapermasseffectwallpaper1.jpgThe recently released Xenoblade Chronicles similarly presents these sorts of robots. The world of Xenoblade Chronicles is lived on the bodies of two great gods -- Bionis and Mechonis -- who are locked in eternal conflict. By and large, humans live on Bionis and machines live on Mechonis. So humanity itself lives in the midst of a human/machine conflict. Early in the game, the narrative presents a robot invasion that again shows less of the cold computing of The Terminator and more of the town ravaging in a Viking invasion. A crucial character is killed, but when the robot impales the character with blade-like fingers, it's an intimate killing, and beyond being satisfied, the robot appears to take great relish in the death.

As Frankenstein reflected, at the sight of his monster: "Its gigantic stature, and the deformity of its aspect, more hideous than belongs to humanity, instantly informed me that it was the wretch, the filthy daemon, to whom I had given life."

 
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The soulfulness and evil seen in robots in Xenoblade Chronicles and Mass Effect 3 is an interesting entry into the ongoing conversation of what constitutes a person. In part because we enter into it w...
The soulfulness and evil seen in robots in Xenoblade Chronicles and Mass Effect 3 is an interesting entry into the ongoing conversation of what constitutes a person. In part because we enter into it w...
 
 
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HUFFPOST SUPER USER
Tribidemp
This shall remain empty.
10:27 AM on 05/06/2012
This article assumes that a thing such as a soul even exists within humans. Where is the evidence for this assumption?
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SonOfUgh
Your micro-bio is empty
11:56 AM on 05/05/2012
From the story: "Since 'Frankenstein', our culture has been in conversation about whether we can create something with a soul".

I suspect this debate has gone on for longer than that. For example, if two people breed, is a "soul" being created? Only if there is something called a "soul". That has been debated for a very long time. There are those of us who do not believe in souls.
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HUFFPOST SUPER USER
Mandalor te Siit
US Congress: 15% approval rating, 90% incumbency
06:49 PM on 05/01/2012
You shouldn't have done that...
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HUFFPOST SUPER USER
Patrick Flannery
Editor, nerd, dad.
05:21 PM on 05/01/2012
We'd need a different category of personhood for machines. Baby humans are rightly considered persons even though they are not self-aware and lack the cognitive skills of many machines. However machine personhood would likely attach to its possession of these advanced abilities. So human personhood is a qualitative test and machine personhood derives from a quantitative test of how smart it is.
03:51 PM on 05/01/2012
Just want to point out: in Mass Effect 3 you don't *have* to choose one race or the other, the quarians OR the geth. You can save both. You just have to have made all the right decisions previously. One of the main themes of the Mass Effect series (maybe THE theme) is the question of whether or not "organic life" like humans are destined to destroy, be destroyed by, control, or co-exist with "synthetic life"; the machines we create which become so sophisticated that they have self-awareness. I think the conclusion that the series comes to is that it's not a predetermined foregone conclusion in any case; it's a choice. We can choose to fear technology so much that we destroy all of it and return to being primitives; we can choose to remain in complete control of technology forever (if we can figure out how) although that carries with it the moral and ethical questions of maintaining control over other sentient beings (albeit artificial ones of our own creation); we could be so reckless that we let our own creations destroy us, perhaps even encouraging/facilitating this destruction; we can learn to co-exist in harmony with technology and intelligent machines; OR we can even fuse and become one with our own creations in a way that makes the two aspects indistinguishable.

I think this mirrors a real choice we have in reality that becomes more and more pressing as time goes by and technology progresses.
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HUFFPOST SUPER USER
Funkstronaut
The Prince of Wassoon
10:13 PM on 05/01/2012
But if you chose synthesis... The Reapers actually win.
I am curious to what the real ending to ME3 is (in future DLC), since the original ending must have been all in Shepard's mind.
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Pandoras Folly
This Micro-bio is of legendary quality
10:16 AM on 05/01/2012
Exec #1: Item six on the agenda: "The Meaning of Life" Now uh, Harry, you've had some thoughts on this.
Exec #2: Yeah, I've had a team working on this over the past few weeks, and what we've come up with can be reduced to two fundamental concepts. One: People aren't wearing enough hats. Two: Matter is energy. In the universe there are many energy fields which we cannot normally perceive. Some energies have a spiritual source which act upon a person's soul. However, this "soul" does not exist ab initio as orthodox Christianity teaches; it has to be brought into existence by a process of guided self-observation. However, this is rarely achieved owing to man's unique ability to be distracted from spiritual matters by everyday trivia.
Exec #3: What was that about hats again?
Exec #2: Oh, Uh... people aren't wearing enough.
Exec #1: Is this true?
Exec #4: Certainly. Hat sales have increased but not pari passu, as our research...
Exec #3: [Interrupting] "Not wearing enough"? enough for what purpose?
Exec #5: Can I just ask, with reference to your second point, when you say souls don't develop because people become distracted...
[looking out window]
Exec #5: Has anyone noticed that building there before?
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01:29 AM on 05/01/2012
streeeeeetching....
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HUFFPOST SUPER USER
dschiff
Always learning
03:01 PM on 04/30/2012
Greg,

Some very interesting speculation in science-fiction.
I think we can agree that computers don't have "souls". Yet.

I tend to think that they will, at least by the same standards with which we attribute souls to humans. That is, I don't think souls are disembodied and exist, but are rather reflections of our concept of a person based on our intuitive psychological essentialist approach.
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HUFFPOST SUPER USER
wbthacker
Can YOU pass the Turing Test?
03:00 PM on 04/30/2012
"Your Geth companion poses the question that started the entire conflict between the Quarians and the Geth: "Does this unit have a soul?""

Why do only the Geth have to ask this question? Do the humanoid Quarians have souls? Can you prove that? "Souls" are a smokescreen.

The real question being asked is "Which do you, the (human) player, prefer? A species that looks like you, or one that thinks like you?" The game isn't pondering over whether robots can have souls, but what humans value. We've all played the game, "If I were stranded on a desert island and could only have one person with me, who would it be?" I don't really care if your answer is "Madonna" or "Steven Hawking"; what's really interesting is *why* you chose one over the other. That tells me what you value.

If you were stranded in a deserted galaxy and can only have one other species with you, would you choose the Geth or Quarians? Your answer tells me what you value. Do you value the body more than the mind, so you would take a disliked humanoid over a lovable machine?
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wbthacker
Can YOU pass the Turing Test?
02:35 PM on 04/30/2012
Souls don't exist. You may as well ask whether the Geth would benefit from acupuncture needles inserted into their "qi meridians".

"{I)n discussing what does and doesn't have a soul, we're conversing about our personhood."

Then let's talk about personhood. Whether something is a person is a matter of intellectual debate. What does it mean to be a person? How do we objectively measure that ability in others? Where do we draw the line? Is personhood really a binary function, or are there degrees of personhood?

But talking of souls ends the discussion. What is a soul? It's just God's definition of "what is a person". And each human defines God, including God's definition of "person". Asking "Does X have a soul" is just like asking "In your opinion (which you needn't justify), is X a person?"

So if you want to to talk about whether robots, aliens, or dolphins are "persons", the last thing you should do is drag souls into it. That reduces it from a rational discussion to simple, thoughtless opinion.
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HUFFPOST SUPER USER
Patrick Flannery
Editor, nerd, dad.
05:15 PM on 05/01/2012
Faved. Posing the question properly is so important. And the issue of whether an entity is a person or not is certainly the point here, with all of its political and ethical ramifications.

If machines ever get to the point where they might be considered persons, they will no doubt face a long and tragic struggle for recognition, just like everyone else who used to be shut out of the category did. We are reluctant to admit new members to the club, because the benefits are so generous.
HUFFPOST SUPER USER
methodman
02:19 PM on 04/30/2012
To a certain extent your article could be inspiring. But you have to be careful. I am someone who grew up in the late 80,s early 90 with The C64, the Amiga and the Atari 800. I mention those 3 because their programming books have been preserved and are available to be studied. The 90's Hardware was changing so frequently that it was a confusion to program for. That also I think happened to the Amiga. But there are math and illustration content. then there is qualification and non qualification syntax, then there are kinds of reasoning and tests developed to show if a kind of reasoning is being used. All of this can fall under theology. And games are an outgrowth of the study of this. When you get past the arcade types. There were many rpg turn based games for the Amiga and C64. They seem to have disappeared in favor of first person shooters.
11:16 AM on 04/30/2012
Humans fear what they do not understand. Religions fear what their books to not explain and those who have different beliefs. What constitutes life, your so called "soul"? Anything that is truly self aware and not a programmed imitation. The soul is still a myth as far as I'm aware. There is no evidence of either angels nor demons, those are just two sides of the human psyche. When you get right down to it, it amounts to this: If we create life we're responsible for the product. Look at all the life on earth, humans in specific. Would I want to meet our creator (if there is one) given the flawed and antagonistic, terrified state of our own species, the answer is a discernible no for me. Given our background as a species we're right to fear what we could create.
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HuffGeist
Pragmatic Dyslexic: Handed lemons? Make melonade!
09:59 AM on 05/01/2012
Nicely said, you now have fan #1.
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HUFFPOST SUPER USER
Robert Blackburn
09:22 AM on 04/30/2012
If you're dealing with science fiction, souls are fun; but the soul has no place in the computer that can actually think like humans - which begs the question whether there is truly a soul in humans. I know that the religions demand one, because they need something that can live eternally. A should is a good thing for that; however, in the real world, there is only the mind and the body.
See: http://revolutionofreason.com and http://www.youtube.com/RobertLBlackburn
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angelcakesinc
Silence is death
12:52 PM on 04/30/2012
It depends on the meaning of 'soul' you are working with. Is it the divine Judeo-Christian soul, or is it a more general placeholder word for 'sentience,' or even more generally, 'life.' Soul has become such a general word in our culture that it can't always be taken for granted that it is the religious meaning being talked about. Though we do know from the first game that the geth are capable of religious development. The heretics worshiped the reapers in the first game as gods, after all. In the end it comes down to what differentiates us from the rest of the beings on this planet? The religious say 'the soul,' the rest of us say 'sentience.' Who's to say that isn't just semantics informed by the way each group looks at the world? But in the end, are the geth sentient? If they weren't before the reaper upgrade, they certainly are afterwards. But then after that there's that STUPID FRACKING ENDING! AARRRGH! What was I saying? I think I got distracted.
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HUFFPOST SUPER USER
Robert Blackburn
11:09 PM on 04/30/2012
And you were on such a roll.
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HUFFPOST SUPER USER
DocJoseph
A bleeding heart will heal; a cold heart will not
04:06 PM on 04/30/2012
I agree wholeheartedly. The use of ancient vocabulary and conceptual terms is confusing, and I think even definitions of "life" may be outdated.

It is perhaps premature to consider machines as alive, but I can tell that day is coming. The market virtually demands it.