Your brow is beaded with sweat, your pulse races, pupils dilated. Are you being chased down a dark alley by a menacing figure? Possibly, but th...
There's a perception that apps and computer games dominate the educational media world, but in fact, that's not the case.
The market for online gaming is expected to hit $111 billion next year, and if current momentum is any indication, that figure is just the tip of the iceberg.
The Palais de Tokyo was never conceived as a restful museum. Its curators aim to tempt, to tantalize and very often to torment us with the brilliant sights and dark sorrows that accompany us into the night and bring us encouragement toward new days.
Given the meteoric success and subsequent decline of other games like Candy Crush Saga, Angry Birds, and FarmVille, perhaps the death of Flappy Bird was more than a rash decision. Perhaps it was a mercy killing?
We live in a time when the physical object of the book is giving way to an apparently immaterial, eternally renewable electronic version. Steve Tomasula's multimedia novel TOC utilizes the same technology that has fostered this shift to create a compelling work about the nature of time.
"Games are providing rewards that reality is not. They are teaching and inspiring and engaging us in ways that reality is not. They are bringing us together in ways that reality is not."
You may have heard about the cognitive benefits of video game playing for middle-aged and older adults.
Regardless of how much I try to get ahead with managing my kids' technology use, school snow days mean I'm behind again.
From setting up an après-ski bar, a coffee or hot chocolate bar to featuring a feast using the foods and drinks of Sochi, no matter what you do, it's a great occasion to get creative and go for gold!
By Noah J. Nelson (@noahjnelson) "It's still really hard to sell people on the idea that video games are more than just a toy and a pastime," Matt Ch...
Getting cozy with the family is one thing. But being cooped up inside because of the weather can cause even the happiest of homes to experience some angst. With a little thought and ingenuity, though, you can turn your time together into an opportunity to bond and create.
What is alarming is the depth of detail, as well as the breadth of the information, gleaned from the ubiquitous mobile phone apps, including political affiliation and gender preferences, geographical location, an extensive network of one's friends and even distant associates.
"Educational" TV isn't necessarily "quality" TV, and while the government can demand that broadcasters offer shows with curriculum and goals, it can't enforce that they be any good.
Even if we fail in games," we said, "You'll have learned skills that will enable you to succeed in something else."
It's all good fun. But is it possible that such complete immersion in novel and extraordinary identities might have unintended consequences?