Golf is hard to learn and impossible to master. Truth be told, I can't quit you, golf. But if participation continues to decline, I may not have a choice.
Telling stories across multiple media forms, tapping the strengths of each, offers the potential to develop meaningful stories in much deeper and more engaging ways.
While there are strong arguments for the games' unique potential as vehicles for a deep, experiential understanding, it is our experience that these kinds of mental health games tend to polarize.
Are the effects of gaming harmful? According to experts, it depends.
Barold by Amy Liu Though the community simulation game Animal Crossing has been around since 2001, it saw a surge in mid-2013 and is seeing a fresh...
Sometimes, it's the first time of the day that I get to really look into my kids' eyes and engage with them. They're not moving, eating or watching something. They are just focused on the task at hand, and we can have a meaningful exchange.
For nearly ten years, Katamari Damaci, a Japanese puzzle-action video game (whose name literally translates to "clump soul") has captured the attention and hearts of millions of gamers.
The handheld market will likely always belong to Nintendo and could keep them afloat for a few more system failures, but consumers and developers want more from Nintendo on the console end. They are treading on thin ice.
Have you ever wished that your windows would clean themselves? Or that you could control a mouse cursor just by talking? Where does someone even begin...
If we think of education as satisfying curiosity, which in the best cases, it should, then its easy to see how games can serve to educate as well as entertain.
How does one go about an interdisciplinary project spanning art and science? How might this look? we set out to explore how mental health advocacy, video game design, and documentary filmmaking could come together to enhance understanding and fight stigma about mental illness.
An experience that will remain with a player, long after the credits roll is, in my opinion, the effectiveness of the story. Truly great games stick with you because of memorable story elements that made you laugh, smile or cry.
Wil Wheaton isn't just some guy from Star Trek or The Big Bang Theory. He's an ambassador for the world of board gaming. He's been through two seasons of his show TableTop for Geek&Sundry, and he's been teaching the world to play games.
Violent video games don't exist -- in fact, nor do nonviolent video games. That latter point may actually be easier to demonstrate. Given the way the term "violent video games" is defined in the scholarly community, almost all video games are violent video games, including Pac-Man.
At a recent forum I spoke with seniors who care about this issue. When I asked them why they thought seniors prefer the disembodied draw of the slot machine, one woman replied, "We don't want to be a burden on other gamblers. Well, we don't want to be a burden on anyone."
Choosing to design themselves as either a dog or a cat, the child's character learns to interact with a group of fanciful on-screen animals in socially acceptable ways. For example, there's a scene where you hold your breath rather than get angry.