I'll approach this question from the three major roles one can play in a five-man group, regardless of race/class combinations: the tank, the healer, and the dps (which stands for damage per second, for those of you who have not reached level 100 in Being a Nerd).
For a gallery of real game play, read the full article on ...
The major platform holders -- Sony, Microsoft, and Nintendo for well over a decade now -- have grown adept at spinning visions of distant horizons while trying to distract attention from thin line-ups in the months ahead.
In a very particular world, dominated by a very particular breed of men, Trisha Williams decided to step to the forefront and give this dangerous milieu exactly what it needs. This, ladies and gentlemen, is the world of video games.
Whether your kids enjoy creating fun new game elements, editing existing game content, or fully designing their own games from scratch, these programs can help bring their ideas to the screen.
While the disease is serious, the approach to fundraising can be unexpected, fun and downright quirky. Games typically start at sunrise and last through the evening. The different strategies for raising funds are as varied as the players.
The game industry is currently growing at a healthy rate that is four times faster than the growth of the overall U.S. economy. However, there is a lot of chaos associated with this growth as publishers try to figure out appropriate business models that work with free-to-play and games becoming more of a service than a product.
Our intentions are good, but we're focusing on the wrong thing, and it's hurting students. If students can flip and multiply, they can pass the test -- the standard sign of academic achievement. Our worry over the achievement gap puts students into narrow contexts of thought full of vast, isolated content and speedy tricks. Unlike the cereal, tricks aren't for kids.
They must be more than a set of choices with rewards that possibly lack the need for any real critical thinking and problem solving. They must connect with the player, so that the player cares about their participation, involvement, and hopefully, the learning that they will transfer to real-life contexts.
Failure seems to be all the rage these days. Fail fast. Fail smart. Fail forward. It's hard not to gag on the plethora of "failure" clichés that headline cultural media today. My 6-year-old daughter is even wrapped up in the topic.
The "see-Ma, no-hands" automated reporting movement has been used by AP, Bloomberg and Thomson-Reuters in crunching numbers -- business figures and sports scores -- as well as turning out formulaic stories.
Brain-training games like Luminosity are nothing new. But to improve cognition in the long term, look no further than 3-D video games. ...
Turns out the kiddie empire has some highly unexpected cameos in its past.
Many of us entered adulthood excited about the future. As we prepare our children to come of age, we need to focus less on our differences and more on our shared goals
For those unfamiliar with the world of gaming, it may come as a shock to learn that video game soundtracks are actually a thing.
Music has developed a close relationship with technology. The birth of the electronic era has changed how music is heard and experienced. The technological age has made it possible for one person to create powerful music that once required a team. Now, though an unlikely pairing, even video games are joining the music world.