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How to Gamify Your Business to Energize and Engage Your Staff

George Beall | Posted 11.02.2016 | Home
George Beall

The concept of gamification has taken over hiring, education, and even Harvard's library. It works because it's engaging and fun. Society has adapted ...

Wellness Innovation at a Major Hospital

David B. Black | Posted 10.18.2016 | Home
David B. Black

I was shocked to discover on a recent visit that a giant but innovative local hospital system has implemented a break-through in wellness. They have a...

When Virtual and Reality Get Confused

David Sable | Posted 09.19.2016 | Home
David Sable

Game of Thrones... Which after six seasons and a steadily growing global audience, watching across all platforms, continues to break records and win ...

How games can hook students with short attention spans

The Conversation Africa | Posted 03.23.2016 | Home
The Conversation Africa

Craig Blewett, University of KwaZulu-Natal and Ebrahim Adam, University of KwaZulu-Natal Modern human beings have a shorter attention span than goldf...

Creative Giving: Givling's Trivia- and Crowdfunding-Based Solution to Student Debt

Carol J. Carter | Posted 12.16.2016 | Home
Carol J. Carter

Over the next few weeks, in the spirit of the holidays, I'll be featuring different ways you can give to causes that can improve the world through solving a specific problem.

Teaching Kids to Understand Global Issues

XPRIZE | Posted 12.04.2016 | Home

Ask most children where their food, clothes or toys come from and you'll likely hear some variation of "the store." Enter "Detective Dot," an 8-year-o...

How We Can Take #GivingTuesday to the Next Level

Bryan de Lottinville | Posted 12.01.2016 | Home
Bryan de Lottinville

It's likely that you - or at least your Twitter feed - noticed that yesterday was #GivingTuesday. This effort first took place in 2012 as a global day...

The Global Search for Education: Your Mission Is to Play!

C. M. Rubin | Posted 11.10.2016 | Home
C. M. Rubin

"Our technology targets the more basic ability of an individual to perceive and prioritize conflicting streams of information (or 'interference') whic...

How Technology and Work Culture Drive Each Other

Meghan M. Biro | Posted 11.04.2016 | Home
Meghan M. Biro

There's a ton of research showing that a happy employee is a more engaged employee (and more productive, too), and technology can play a big role.

The Invisible Superhero

Safa Sadeghpour | Posted 10.26.2016 | Home
Safa Sadeghpour

If a comic-book superhero had stopped a falling plane, the entire entire nation would crowd to see it -- and the president himself would be giving her a medal on national TV. If we met her, we'd excitedly ask what her workout regimen is and what designer made her supersuit.

Language Powers Digital

David Sable | Posted 10.12.2016 | Home
David Sable

What comes first? Once was digital. Then gamification. Now mobile. Maybe next wearable. But what does any of that really mean? Is not the ultima...

How Nonprofits Can Increase Engagement Through Gamification

Jim Pugh | Posted 10.02.2016 | Home
Jim Pugh

If you work at a nonprofit organization, you know it can be tough to engage your supporter base. Even though the work you're doing to save the world is critically important, it's hard to compete for people's attention.

Passion Creates a Bonanza of Breakthrough Innovations

Soren Petersen | Posted 04.04.2015 | Home
Soren Petersen

The combination of learning and testing though crowdsourcing and design science research builds strong team competencies such as, risk-attitude, adaptability, grit, and a useful social network.

The Gamification of the MBA: Implications for an Entrepreneur's Education

Penina Rybak | Posted 03.17.2015 | Home
Penina Rybak

There is both an art and science to technology; something Steve Jobs understood well and instilled in all the Apple products created in his lifetime. There is also both an art and science to entrepreneurship, something to keep in mind as we begin the new year.

4 Ways to Get More Out of Mobile App Marketing

Rahul Varshneya | Posted 01.24.2015 | Home
Rahul Varshneya

Marketing begins the day you put your mobile app idea into production. When growing or scaling your mobile startup, you have to look at a much broader spectrum of marketing effort, instead of just customer acquisition.

Video Games: New Art and Education for the 21st Century

Barry Kibrick | Posted 01.06.2015 | Home
Barry Kibrick

This week airing on most of our PBS stations is an episode featuring Pete Parsons, the Chief Operating Officer for the video game maker Bungie. Our conversation is about their latest game, Destiny, published by Activision, which already has 9.5 million unique online players daily.

7 Ways Video Games Will Help Your Kids in School

Kara Loo | Posted 01.04.2015 | Home
Kara Loo

Video games enable students to put themselves in the shoes of a character or immerse themselves in a place or culture that they are learning about in the classroom. These types of interactive experiences get students more excited about the material and support long-term retention.

Get Out of Jail Free

David Sable | Posted 11.02.2014 | Home
David Sable

Content is content and great and enduring content triumphs while second-rate creations get consumed and forgotten.

The Bottom Line Impact of Wellbeing in the Workplace

Alex Pirouz | Posted 10.26.2014 | Home
Alex Pirouz

Work practices, culture, well-being programs and relationships within workplaces are key determinants, not only of whether people feel valued and supported in their work roles, but also of individual health.

Got Game? How Play Enhances Learning

Delicia Sepulveda | Posted 08.17.2014 | Home
Delicia Sepulveda

I wasn't really into video games as a child, but after observing students playing games in school labs, I began to understand what makes them compelling for kids.

The Development Gap in New York City

André Corrêa d'Almeida | Posted 08.16.2014 | New York
André Corrêa d'Almeida

New data released by the Census Bureau shows that even as the recession has ended, the city's poverty rate continues to increase, and the gap between the rich and poor continues to increase.

Empowering the Next Generation of Scientists

Sunnie Groeneveld | Posted 08.15.2014 | Home
Sunnie Groeneveld

Michael Bodekaer, 30 and Mads Bonde, 29, founded Labster, an internationally focused company dedicated to the development of pioneering online tools for teaching science globally.

The Rise of Engagement and Gamification

Amanda Schneider | Posted 08.10.2014 | Home
Amanda Schneider

While the workplace is far from being modeled after a Dave and Buster's, gamification will no doubt change the way we engage our employees and hopefully improve just how productive we are at work.

How to Make Math Learning Fun -- and Effective

Matthew Lynch, Ed.D. | Posted 08.05.2014 | Home
Matthew Lynch, Ed.D.

Math has always been known as one of the less-glamorous subjects. Sure, there are people who love the rhythm and reason of mathematical concepts, but ...

A New Day for Gamification, or Is It?

Rajat Paharia | Posted 06.23.2014 | Home
Rajat Paharia

Modifying the definition in these three ways would help companies better understand that gamification is not about games, and that it's not limited to digital behaviors.