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Gamification

Bringing Gamification to Social Giving

Nhat Vuong | Posted 01.09.2013 | Impact
Nhat Vuong

At i-kifu, our vision is "to use technology to simplify the way people contribute to society and make it fun!" This is materialized in a platform where individuals, NPOs and corporations work together in a mutually beneficial environment.

CrowdRise: More Fun Than Just Reading the News

John Pavley | Posted 06.30.2012 | Technology
John Pavley

CrowdRise is a fundraising site with a real sense of humor and humility, and the best part is that you can create your own project, get your own friends involved and do more than just read about the news: You can help fix it.

The Cynic's Guide to Company Volunteering

Ryan Scott | Posted 08.27.2012 | Impact
Ryan Scott

Corporate volunteerism isn't just for the already convinced hardcore believers. A truly effective volunteer program must be interesting enough to win over the most hardened cynic in the workplace. If self-interest is the initial motivation, so be it. It likely won't be for long.

Promoting Health? It's All In The Game

Reuters | Kate Kelland, Health and Science Correspondent | Posted 08.26.2012 | Healthy Living

By Kate Kelland, Health and Science Correspondent LONDON (Reuters) - Meet - a feisty and fully-armed virtual nanobot. Billed as "medic...

Pixel Logic: How the Next 10 Years Will Reinvent Your Life

Russell C. Smith | Posted 06.17.2012 | Technology
Russell C. Smith

Current technology can already process our experiences faster than we can think about them. Whether we welcome it or not, it's unavoidable, and greater digital acceleration will happen.

Is Gaming Changing Health Care and Helping You Live a Healthier Life? Part 4

Barbara Ficarra, RN, BSN, MPA | Posted 06.06.2012 | Healthy Living
Barbara Ficarra, RN, BSN, MPA

Health care today is all about you. Health care happens before you visit with your doctor, nurse practitioner or other health care provider.

Is Gaming Changing Health Care and Helping You Live a Healthier Life? Part 3

Barbara Ficarra, RN, BSN, MPA | Posted 05.28.2012 | Healthy Living
Barbara Ficarra, RN, BSN, MPA

Do you think gaming is changing the landscape in health care? Do you think it can help you live a healthier life?

Is Gaming Changing Health Care and Helping You Live a Healthier Life? Part 2

Barbara Ficarra, RN, BSN, MPA | Posted 05.19.2012 | Healthy Living
Barbara Ficarra, RN, BSN, MPA

Do you think gaming is changing the landscape in health care? Do you think it can help you live a healthier life?

Is Gaming Changing Health Care and Helping You Live a Healthier Life? Part 1

Barbara Ficarra, RN, BSN, MPA | Posted 05.12.2012 | Healthy Living
Barbara Ficarra, RN, BSN, MPA

Gaming is popular, so can the momentum continue if the games played are with the intent to encourage a healthier lifestyle?

Motivating Students and the Gamification of Learning

Shantanu Sinha | Posted 04.15.2012 | Education
Shantanu Sinha

You are probably thinking, "What's the minimum I can do to get an 'A' in this class, and what other extra-curricular activities can I add to my resume that colleges will like?" Sure, you may have straight A's, but you have no incentive to push yourself in the subject matter and explore your limits.

Stop Texting While Driving With Gamification

Gabe Zichermann | Posted 03.05.2012 | Technology
Gabe Zichermann

While coming up shy of a complete ban, the NTSB report was sobering to say the least. Of course, changing this kind of behavior with "traditional" approaches will come up against serious challenges.

Fixing the United States Postal Service

Gabe Zichermann | Posted 02.17.2012 | Technology
Gabe Zichermann

The USPS has tremendous potential to innovate itself out of the hole it's in. Why oversee the demise of postal delivery when you can reinvent the organization for the future?

Chasing Hurricane Irene on a Wing and a Badge

Gabe Zichermann | Posted 08.29.2011 | Impact
Gabe Zichermann

The bravery of the men and women at NOAA and their sister USAF detachment in Biloxi are extraordinary. But while the heart of the endeavor is driven by people, software and airplanes, one of the unsung heroes is Gamification.

Gamification in Education: Should We Play?

Daniel Donahoo | Posted 10.24.2011 | Education
Daniel Donahoo

In an education system and learning culture so entrenched in standardized testing, the role and value of play and games is still finding a place.

How Angry Birds Can Change the World

Charles Tsai | Posted 10.17.2011 | Impact
Charles Tsai

2011-08-17-Screenshot20110817at10.09.02AM.jpg What makes this game fun and how can we apply the same design elements to social change? How do we make creating change more fun and engaging?

Gameful Education: Playing School as a Game

Pat Yongpradit | Posted 10.04.2011 | Education
Pat Yongpradit

Gameful education structures the learning experience from the perspective of game design. It isn't about educational games, or about playing games in school, but playing school as a game.

'Winning' the Higher Education Game

Zac Hill | Posted 07.10.2011 | College
Zac Hill

Clearly, the goal of the higher education system is not for everyone in America to get a JD or an MD or a Ph.D. But if you looked from a game design perspective, you'd very much think that it is.

Can Games and Gamification Fix Washington?

Gabe Zichermann | Posted 05.25.2011 | Politics
Gabe Zichermann

Gamification is the use of game-thinking and game mechanics to solve problems and engage audiences, and is being used in fields as diverse as healthcare, education and advertising to create radical and profound behavior change.

Talk Is Cheap: Social Networking That Actually Does Something

Ed Zitron | Posted 05.25.2011 | Technology
Ed Zitron

LinkedIn is a very strange beast. Every so often you'll see somebody really weird pop up having looked at your profile - such as having someone from t...

The Tech Industry's Tea Party

Gabe Zichermann | Posted 05.25.2011 | Technology
Gabe Zichermann

From health care to finance, and from marketing to government, the use of game dynamics in non-game contexts will transform how we interact, self-express and consume -- for the better.