Industry events are strange beast no matter which industry is involved. Industry events in Los Angeles are doubly so. When the industry in question is the video game industry as it stands in L.A. pretty much all bets are off.
Hardcore gamers can step out from behind their desktop computers and compete from anywhere they want -- the couch, the car, even (gasp!) outside. But that's not the only thing to love about "Hearthstone."
Video games enable students to put themselves in the shoes of a character or immerse themselves in a place or culture that they are learning about in the classroom. These types of interactive experiences get students more excited about the material and support long-term retention.
This is the first in a series of posts highlighting apps and their makers, both old and new, that have a compelling story. It's not only the apps that impress and inspire us, but the stories and the people behind them.
This is not how things usually work for mobile game developers, and what may seem like an overnight success was actually the result of almost three years of hard work and an obsession with creating an amazing product.
The sun may never set on Farmville, but hopefully a generation of people will be able to look back and say, I have not wasted my life and alienated those around me by buying fake cows and harvesting fake crops for hours on end under the guise of improving my social connections.
The world of gaming as we know it is changing. Women are the new target market as gaming applications continue to expand into the mobile market -- cell phones and tablets. With this shift, companies are looking for talented artists to provide the visual creative component in these devices.
Over the last five years, social gaming has exploded. VirtuallyGood4Kids encourages game companies to partner with youth-related causes to create virtual goods and or match donations for check-ins on social network platforms