Science fiction films and books have created a hunger for Oculus-style, head-mounted displays (HMDs) and "immersive" experiences, but does wearing a pair of goggles really have more power to transport us? Based on my 10 years of experience in the field I don't think so.
Oculus Connect 2 was the best thing to happen to virtual reality (VR) since Palmer Luckey put the Oculus DK1 on Kickstarter. I wanted to share with you the highlights of the event so you too, can feel like you were there.
Virtual reality is still pretty much uncharted territory. The maps that we do have, limited as they are, come from other disciplines. Film and games are the two mediums that are most commonly evoked when talking about VR, and we will likely maintain that status for some time.
What I'm looking for out of this week's GDC news, and in the months we have between now and the Electronics Entertainment Expo, is two or three platform exclusive pieces of content. They could be games. They could be films. Whatever they are they need to be exclusive.
How frustrating is it when a film has all the stuff it needs -- promising premise, good production values, decent cast, director who can twist filmic reality in imaginative ways -- and just... doesn't ... grab... you?