How invigorating to meet a humble brainiac, whose kind, compassionate, a feminist, in 2016 who's has pulled tote for almost two decades! Here's a message from the one and only Penny Milliken, CEO of HeR Interactive.
It's the year 2016; we are at an age where technology is a society constant. Life at this juncture is practically unimaginable without the technology we enjoy today. In particular, life would not be as it were if not for video games.
Fighting in a clan from his Syrian hometown and coordinating battles against clans he was randomly matched with around the globe was one of the ways 24-year-old Hosam maintained spiritual ties with the land and community he had left behind.
Big money is at stake. The way the Internet undermines accepted law and practice is at stake. The limits on hypocrisy in public life, and professional sports, is at stake. The right of average dopes and geniuses to gamble is at stake.
Companies of all shapes and sizes - from startups to corporate giants, from new disruptors to old guard institutions, from local shops to global conglomerates - want to win new business by using digital innovations.
What this research yielded challenges to a significant extent the popular belief that "excessive" online gaming is psychologically harmful, or that "gamers" lack social skills. What they found was that social skills were not predictive of devoting more time to online gaming.
If you were born anytime in the 1990s or later, chances are you've spent a good amount of your childhood on the computer, playing online games. Some of those online games may still be around but there are also many that are no longer with us today.
The sun may never set on Farmville, but hopefully a generation of people will be able to look back and say, I have not wasted my life and alienated those around me by buying fake cows and harvesting fake crops for hours on end under the guise of improving my social connections.