With retail outlets, particularly malls, clearly having a tough run due to online shopping cutting into their customer base, there is a new set of companies aiming to reduce that trend by enriching retail experiences beyond simply shopping.
Now is the time for the gaming industry to embrace a new kind of corporate social responsibility -- one that leverages its core products and employee talents to create and deliver meaningful social impact.
For my children, exposure to video games was inevitable; my husband and I have not only gleaned some deep insights on parenting in the age of video games, but we have also found ways to use video games to bring out the best in our children; and here is what we found.
Over the last five years, social gaming has exploded. VirtuallyGood4Kids encourages game companies to partner with youth-related causes to create virtual goods and or match donations for check-ins on social network platforms
The pace of technological change is accelerating rapidly. In the case of social media, it is rapidly becoming social multi-media, meaning we have the addition of photos, graphics, animation, music, video, and more. Why is this happening?
Last month an announcement came about Zynga launching its own gaming platform. Is this a beginning of the end of Zynga's marriage to Facebook or a PR move to demonstrate to its shareholders it aims to reduce its business model dependence on Facebook?
Women 2.0 talks to LOLapps co-founder and head of user experience Annie Chang about her startup, one of the fastest growing social companies with over 1MM user generated applications and 4 very large social games.