Virtual reality is still pretty much uncharted territory. The maps that we do have, limited as they are, come from other disciplines. Film and games are the two mediums that are most commonly evoked when talking about VR, and we will likely maintain that status for some time.
Although the doors to the Los Angeles Convention Center have closed on E3 2015, the buzz it generated continues. The Electronic Entertainment Expo (E3), the world's premier trade show for computer and video games and related products, always excites.
VR has not quite advanced to the point where every gamer on Earth is going to run out and buy these new devices. But the amount of progress we've seen since the Rift was introduced just three short years ago is utterly astounding.
One of the biggest questions that arise, is why we are seeking these experiences? always wanting to create other worlds that are not real but made up? Is that what makes us human?
Always seeking the truth about reality?
The times they are a changin', and at 50-something -- with my kids spread all over the planet -- this mama has to do what this mama has to do to be part of their lives. So, when my girl announced I'd be a grandmother this summer, my head immediately began spinning.
Movie adaptations, for book lovers at least, simultaneously bring feelings of excitement and fear. Will the movie stay true to the book? Will it project off of the screen as it did when the words entered the mind?
Two years ago the first Virtual Reality Los Angeles meetup began as a modest affair, at least by Hollywood standards. A volunteer group of virtual reality enthusiasts assembled via Reddit by USC student Cosmo Scharf took over the motion capture stage of Digital Domain.
Industry events are strange beast no matter which industry is involved. Industry events in Los Angeles are doubly so. When the industry in question is the video game industry as it stands in L.A. pretty much all bets are off.