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Did Board Games Help Cause the Recession?

Posted: 9/8/10

No, I'm not talking about the games corporate boards played that wreaked havoc on the economy. I'm talking about the ones that you actually play on a game board.

Since the recession began, sales of board games have soared. But we should all be wondering what these board games are teaching us about economics (and life in general). The sad part is that many of the values we learn from board games are the same ones that contributed to our current economic struggles.

Let's take a closer look at some of these family friendly games:

The Game of Life

How to win: Retire and die with the most amount of money

Strategy: Buy stock, have lots of babies, and get revenge

I give the Milton Bradley Company credit for updating this game to reflect some new realities. In the 1992 version, if you went to college you graduated with $40,000 in debt. And in 2005, you graduated with $100,000 in debt. (This works out to 7.3 percent growth rate in tuition, which is in the ballpark.)

First of all, this game teaches us that the main purpose of getting married and having kids is to "collect presents." Oddly, you rarely have to spend any money on your kids. Neglecting them is apparently fine.

The reality is that far too many new parents are shocked at the costs of raising children. The Department of Agriculture estimates that you'll need to spend about $200,000 to pay for a kid through age 17. Presents will probably not cover these costs.

Go For It!

How to win: Have a higher status than your opponents by owning mansions and sports cars

Strategy: Unclear

"Go For It!: The Game Where You Can Have It All" has almost totally faded from existence. But in its heyday in the 80s, it made clear to players age eight and up that the key to happiness is found through upgrading to a fancier car, home or vacation destination every year. If you didn't, you were a failure.

The main problem with this game is that it taught us that we will almost certainly get a big promotion and generous pay raise on every Labor Day. In other words, why not borrow today and pay for it next year?

Having unrealistic expectations about your future salary can cause major trouble for a family. At the peak of the bubble in the last decade, American household debt was 133 percent of disposable income. While many of these families thought they could dig themselves out with future income, the world changes too quickly for it to be a sure thing. With Labor Day behind us, don't assume anything about a big upcoming raise or bonus.

Monopoly

How to win: Force other players into bankruptcy and seize their assets

Strategy: Build and control as much commercial real estate as possible in Atlantic City, New Jersey

Did you know you can play Monopoly using a credit card and PIN? Farewell, Monopoly money.

Also, isn't a monopoly supposed to be a bad thing, not a good thing? Many of the transactions in Monopoly that you need to make in order to win would not survive scrutiny from the Justice Department. One of the greatest investments in Monopoly is to control all of the railroads, since the more railroads you control, the more you can jack up prices. Totally illegal in real life.

Also, we rarely "win" when we bankrupt our customers. Financial institutions who designed complicated mortgage and credit card products saw a lot of short-term accounting profits when they originated these loans. But just like their customers, banks lost big -- stuck with worthless properties and bad loans, putting the entire economy into a tailspin. A thriving economy depends on participants playing by the rules, rather than profiting through tricks.

Board games are great for families and friends to spend time together without spending a fortune, but a lot of these games reinforce values that we should all be questioning in times of economic stress. Life is not a contest of who can consume the most stuff, and the we can't always depend on luck.

Do yourself a favor: stick with Scrabble.

 

Follow Rohit Chopra on Twitter: www.twitter.com/hitchop

No, I'm not talking about the games corporate boards played that wreaked havoc on the economy. I'm talking about the ones that you actually play on a game board. Since the recession began, sales of ...
No, I'm not talking about the games corporate boards played that wreaked havoc on the economy. I'm talking about the ones that you actually play on a game board. Since the recession began, sales of ...
 
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11:21 AM on 09/12/2010
Board games traditiona­lly are recession proof. Compare the cost of a modern board game to a night out with the family and you see why they are favored when money is tight. A good board game (aka not Monopoly or the stuff most Americans know) has replayabil­ity and thus can be played many a night and not seem stale.

www.boardg­amegeek.co­m has the pulse of what is new and if you tried something in the top 100 games there you probably won't think the same way about board games as you do now. Silicon Valley is just now latching on to Settlers of Catan, and that game is 15 years old... most would say that it has already been surpassed and yet most Americans haven't even heard of it.

Save yourself some money and buy a MODERN board game.
09:44 PM on 09/10/2010
"Did Board Games Help Cause The Recession?­" Yes, damn that Monopoly!

Seriously though, is this a serious article? Because when I think Recession, I think board games.
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Rohit Chopra
01:22 PM on 09/11/2010
Ha!

No, I am not being serious, but thanks to those of you who have sent me info on games that actually do teach players about how to be more responsibl­e with money. We need more of these!
05:16 PM on 09/10/2010
It's always nice when someone does no research before posting their opinion. The games that are getting the biggest boost are the newer euro-games where resource management is a common theme. When posting an article about video games today, you won't talk about how unrealisti­c the graphics in Pong are, why would you talk about old board games?
05:05 PM on 09/10/2010
This assertion is utterly ridiculous­.
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vim876
10:26 AM on 09/10/2010
Monopoly was invented by Quakers to show the problems with capitalism­. Even with a level playing field, whoever gets serious luck first is really likely to win. There's really not much skill involved.
09:06 AM on 09/10/2010
Well, since the games are "classic", but terrible, games maybe. They seem to have taught us to settle for the same old junk just because it is familiar instead of seeking out the good games out there that may be unfamiliar­. This is similar to how we settle for the same old political arguments instead of seeking out issues and candidates that are giving serious thought to the problems we are facing.

I recommend heading over to www.boardg­amegeek.co­m and discoverin­g the world of quality games you are missing.
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TomFox
10:20 PM on 09/10/2010
Very cool. I went to the site and saw a really cool game called "Factory Fun"...you win by making the most profit...a­nd you profit by running an efficient factory...
11:15 AM on 09/12/2010
Wow... so you found 1 game of 5000 and made that your circle of labeling. I would call that being narrow.
11:17 PM on 09/08/2010
What about Risk? World domination­! Except when the board is covered with golf tees at 100 armies each and nobody dares to make the first move...
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Toonguy
Draws funny pictures
09:42 AM on 09/09/2010
You should try it with the "nuke" house rules. When you role triple 6's, the target country becomes a nuclear wasteland and no one can occupy it.
12:29 PM on 09/09/2010
It was MAD, I tell you; MAD!
01:14 PM on 09/08/2010
Whenever I played Monopoly, eventually I would reach an agreement with another player and a merger would take place.

We would then offer the remaining players a reasonable deal for their properties­.

Everyone was happy.
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01:08 PM on 09/08/2010
are you sure this article shouldn't be in the entertainm­ent or comedy section?
10:09 AM on 09/10/2010
no kidding
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01:07 PM on 09/08/2010
attributin­g products of a given society as the cause of a way of life that's taught on many levels is erroneous. it may in fact, help to perpetuate it, just as say movies and advertisin­g perpetuate­s it, but it's not a cause. for example, automobile­s have had an impact on u.s. society, but they haven't caused u.s. society to be what it is. you're confusing correlatio­n with cause. guess again.
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Toonguy
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03:12 PM on 09/08/2010
Next you'll be telling us that playing Dungeons and Dragons doesn't cause demon worship. ;)
10:12 AM on 09/08/2010
Very witty.
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Toonguy
Draws funny pictures
10:02 AM on 09/08/2010
I am sure Rohit Chopra's article was written with tongue firmly in cheek. After all, the Game of Life was originally invented in 1860 and while in some areas it has been updated to keep up with the times (the version we're all familiar with made its debut in 1960) it is still a very simplified simulation of one's travel down the "road" of life. Monopoly was invented in 1903 and it was actually created as an object lesson in the dangers of concentrat­ing land in private monopolies­. Indeed, as the game progresses­, it becomes less and less fun for those who are trying to play catch up.

The same could be said for Scrabble. To me, there is nothing more frustratin­g than sitting across the table from someone who has somehow managed to memorize the entire dictionary­. What's more, games can drag on for hours and there are few opportunit­ies to win once another player has captured a commanding lead. That's why my word game of choice is the recently released Nab-it, from Hasbro.
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04:00 PM on 09/08/2010
well, it's a good thing i've played the sims,2, and 3. how else would i know how to take a shower, feed myself, marry, raise kids, pay bills and go to work? i think i read somewhere that since scrabble games are cheaper than textbooks, several boards of education in texas have eliminated the books and opted for the scrabble games. "the kids really seem to enjoy learning how to spell now," one texas teacher was reported to have said.
09:47 AM on 09/08/2010
what the?