Gamewise has one simple goal -- to assemble all video game knowledge in one place. For a site that is only a couple of months old, I was amazed at how many pages had already been filled in and the sheer volume of content available on Gamewise.
Reality is the world after the fall and games are offering one of the few glimpses of the new Eden -- a place where people find meaning and purpose, a world of global cooperation, a community where epic healing can happen.
The game, played on an Android phone, uses augmented reality and GPS data, which enable players to see, on their screens, the invisible portals and other virtual structures and artifacts "overlaid" on our real world.
A relationship with a person involves presence. If you don't believe me, try raising kids by Skype or phone or email. Obviously, it wouldn't work. If you want to have a relationship with your kids or as an adult kid with your parents, you have to commit to presence.
As a kid, there was nothing more satisfying than dominating at a game of Bust-A-Move or arcade basketball and being rewarded with a long line of ticke...
Instead of putting in the mental exertion or time commitment to try and solve a puzzle -- and develop their critical thinking at the same time -- a kid's first recourse is to beg Dad to go online for a cheat code.
Media, like language, are processes through which information is stored, accessed and presented in certain ways to the relative exclusion (mastery) of others.
Have you ever thought you missed your true calling in life? That instead of flipping burgers/washing dishes/defrauding investors you should have been ...
TOKYO (Reuters) - Sony Corp will this month host its first major Playstation meeting in two years, sparking a flare-up in online speculation the Japan...
Infuriated that his online game had been interrupted by a spotty Internet connection at an Internet cafe, a Chinese gamer allegedly murdered the estab...
BOSTON (AP) — It was 10 days after a gunman killed 20 first-graders and six educators in Newtown, Conn., when Tracey Hyams and her family came upon ...
Since so much has been written recently about mental illness and access to guns, it's not a stretch to flip this argument around to include unrestrained force by a governmental body against someone who is dealing with depression.
With the technology out of the incubator and in our living rooms, Silicon Valley's mouthpieces are becoming increasingly comfortable generating hype about the exciting new world it will create. Get ready for a "more information-rich, more navigable, more interesting, more fun" existence.
Just three weeks into New York's 2013 legislative session, four bills have been introduced that if they become law could significantly change New York's horse racing industry.
In the backdrop of a U.S. economy struggling to pull itself out of mounting debt and changing consumer spending patterns, the pace of innovation is accelerating. Here are four predictions that will shape the mobile economy in 2013 onward
Who knows whether and what to extent Biden is seriously pursuing regulations of violent videogames? I don't, but one thing seems clear: Both the videogame and gun industries are powerful forces that stand to lose a lot of money if the government steps up its regulatory efforts.
LAS VEGAS (AP) — Dismayed that family members are spread out over the house, each with a separate PC or tablet? Lenovo has something it believes wil...
Frustrated by his adult son's incessant gaming habit, a man in China reportedly hired a number of in-game master "hitmen" to annihilate his son's avat...
Yesterday I was playing Sid Meier's popular computer game, Civilization V, when I realized my economy was floundering. And by "floundering," I mean I couldn't afford to buy a toothpick. Why? Because for decades, my government had been spending too much and making too little.
Equity crowdfunding (or crowdfund investing) is not operational and not legitimate in the United States yet and for those who are growing comfortable with the concept, there are three essential facts to remember.
As much as we can plan and apply technologies and processes to each experience, we must be highly conscious of the fact that it's the customers' perceptions of these experiences that actually matter when the goal is to generate sales and build loyalty. So what matters to social customers?