With billions of hours spent playing them, and built-in patterns designed to keep people hooked, will games have a positive or negative influence on the world? I think it all depends on what kinds of games we choose to play.
Gamewise has one simple goal -- to assemble all video game knowledge in one place. For a site that is only a couple of months old, I was amazed at how many pages had already been filled in and the sheer volume of content available on Gamewise.
Reality is the world after the fall and games are offering one of the few glimpses of the new Eden -- a place where people find meaning and purpose, a world of global cooperation, a community where epic healing can happen.
The game, played on an Android phone, uses augmented reality and GPS data, which enable players to see, on their screens, the invisible portals and other virtual structures and artifacts "overlaid" on our real world.
A relationship with a person involves presence. If you don't believe me, try raising kids by Skype or phone or email. Obviously, it wouldn't work. If you want to have a relationship with your kids or as an adult kid with your parents, you have to commit to presence.
Instead of putting in the mental exertion or time commitment to try and solve a puzzle -- and develop their critical thinking at the same time -- a kid's first recourse is to beg Dad to go online for a cheat code.
Since so much has been written recently about mental illness and access to guns, it's not a stretch to flip this argument around to include unrestrained force by a governmental body against someone who is dealing with depression.
With the technology out of the incubator and in our living rooms, Silicon Valley's mouthpieces are becoming increasingly comfortable generating hype about the exciting new world it will create. Get ready for a "more information-rich, more navigable, more interesting, more fun" existence.
In the backdrop of a U.S. economy struggling to pull itself out of mounting debt and changing consumer spending patterns, the pace of innovation is accelerating. Here are four predictions that will shape the mobile economy in 2013 onward
Who knows whether and what to extent Biden is seriously pursuing regulations of violent videogames? I don't, but one thing seems clear: Both the videogame and gun industries are powerful forces that stand to lose a lot of money if the government steps up its regulatory efforts.
Yesterday I was playing Sid Meier's popular computer game, Civilization V, when I realized my economy was floundering. And by "floundering," I mean I couldn't afford to buy a toothpick. Why? Because for decades, my government had been spending too much and making too little.