Sebastian Thrun's mid-course correction of Udacity, as chronicled at length in last week's Fast Company profile by Max Chafkin, has stirred consternat...
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There's an utter lack of infrastructure in homes and schools that live side-by-side to some of the most sophisticated and tech-fluent corporations and startups -- preventing civic engagement and technological fluency among Silicon Valley's youth.
It recently came to my attention, that throughout the nation, young men and women who are Latino are, unfortunately, caught on the wrong side of the digital divide.
t the root of all "game-based learning" is the unique opportunity to engage students in learning where they want to be: inside video games.
The new literacy is digital literacy, and at its heart is coding -- computer programming and computational design.
I strongly believe that at the heart of many required skills for these and other 21st century jobs is digital literacy, digital design, computational problem solving, and coding.
If game developers are going to be able to deliver the products that will "speak" to their core market, it behooves them to add more women to their employee ranks.
Children learn best when they are the designers, builders, navigators, engineering and key operators of their own learning.
Yesterday was a busy day. Google announced at 3am EST their "GoogleGiveBack" program, listing grants they've made to support education, technology innovation, and the fight against modern-day slavery.
The real Superman is inside kids; it's their own inherent love of learning that must be cultivated and empowered through engagement.
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