Games -- they're fun, enjoyable and rewarding. Whether they're designed and labeled as serious or casual, games take the pressure off of learning and giving, making them instrumental drivers of social impact.
Sooner or later Nicolas Cage's face will grace at least one thing in each of our lives. Are you listening to me or are you searching for a new iPhone ...
While parents of online game-playing children often focus on time and search limits, of equal concern to them should be establishing standards of online behavior for their children.
There is a new game on Facebook -- a real, actual game that you can play right now on your computer -- called "Yoga Retreat." In the game (which is re...
In an age where a simple click can allow kids to unknowingly rack up thousands of dollars in charges, how can parents help children understand the do's and don'ts of online spending?
Social gaming company Zynga had an outstanding 2011, leading to a well-hyped IPO in December. But Zynga's biggest risk was always an over-reliance on ...
My prediction: the legalization of online gaming is imminent; probably a late-game play with a few ticks left on the 2012 clock. This critical outcome will create a highly regulated industry that will operate in the open and, generate critical tax revenues at a time when they are needed most.
Thanksgiving is over. The snowy holidays are somehow here. You haven't started shopping. You have a 12-hour car ride ahead of you to visit your cousin...
Last month an announcement came about Zynga launching its own gaming platform. Is this a beginning of the end of Zynga's marriage to Facebook or a PR move to demonstrate to its shareholders it aims to reduce its business model dependence on Facebook?
Games tap kids' particular fascinations, and are structured in ways that elicit repeat and continued play. "Gaming addiction is a sign of total design success," according to one game designer.
I believe that marketing is what you do when your product or service sucks or when you make so much profit on every marginal customer that it would be crazy to not spend a bit of that profit acquiring more of them (coke, zynga, bud, viagra).
Given the strong community aspect of WoW and the level of commitment players maintain, I was fascinated by the choreographic aspects of this technologically interactive platform.
It's one thing to feel bad for homeless people; it's another to be forced into their shoes. Advertising agency McKinney has teamed up with Urban Minis...
It is broadly assumed that American workers with access to computers spend some portion of their day using them for personal communication, gain, or p...
Today, IBM launched the Smarter Planet game, CityOne, a new online game that aims to help business and civic leaders figure out how to make their citi...
Herotopia provides a safe and anonymous way for young gamers to build self-confident approaches to combating bullies, and they just might learn some c...