Over the last five years, social gaming has exploded. VirtuallyGood4Kids encourages game companies to partner with youth-related causes to create virtual goods and or match donations for check-ins on social network platforms
The pace of technological change is accelerating rapidly. In the case of social media, it is rapidly becoming social multi-media, meaning we have the addition of photos, graphics, animation, music, video, and more. Why is this happening?
Last month an announcement came about Zynga launching its own gaming platform. Is this a beginning of the end of Zynga's marriage to Facebook or a PR move to demonstrate to its shareholders it aims to reduce its business model dependence on Facebook?
Women 2.0 talks to LOLapps co-founder and head of user experience Annie Chang about her startup, one of the fastest growing social companies with over 1MM user generated applications and 4 very large social games.