Today's traditional liberal arts colleges and universities are facing a dilemma: stick with the "learning for the sake of learning" model, or integrate career preparation elements into their curricula.
If game developers are going to be able to deliver the products that will "speak" to their core market, it behooves them to add more women to their employee ranks.
The game industry is -- or should be -- a career target for today's female students in elementary and secondary schools as well as in higher education.