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N KATHERINE HAYLES
Am I Bot or Not?
Before IBM's Deep Blue made it cool, there was a chess-playing computer. In the late 18th century and into the 19th, it wowed incredulous audiences who couldn't tell, though many suspected, that a human was somehow behind it.
Remembering the Human: E-lit and the Art of Memory
Christine Wilks's literary games harness the bodies of players to create poetic meditations on virtual and embodied forms of existence and memory. Coming from a background in film, she transitioned to digital writing, and is one of several e-lit creators who writes her own code.
Fleshly Data: E-lit and the Post-Human
In this post, I examine the work of Christine Wilks who ingeniously complicates the matter/information duality by employing computer code in the form of games to re-invoke embodied existence and the unreliable memories that bodies store.
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