04/25/2009 05:12 am ET Updated May 25, 2011

Start-up Says It Has Console-free Gaming

This has not been possible before, because unlike with music and movies, which can be compressed - or put into smaller files that are more easily transferred online - before being streamed, video games are interactive and require instant responses. That has meant video games needed to be played on consoles packed with computing power, like the Xbox or the PlayStation, or downloaded to personal computers that could process some of the data that enables games to run. OnLive's technology gets around that limitation with a new form of compression that lets its game servers communicate with players over broadband connections in real time. This also means OnLive's service can work on older computers, even those without a graphics processing unit, which has until now been an essential component of gaming. Through a "MicroConsole" about the size of a cassette tape, OnLive's service will also be available for television sets. A typical user would have to play for about 284 hours - nearly 12 full days - to consume Comcast Corp.'s 250-gigabyte cap. 2

OnLive Inc., Perlman's Palo Alto, Calif.-based company, planned to unveil its technology Tuesday night at the Game Developers Conference in San Francisco. 1
  1. Startup Unveils On-demand Game Network (MSNBC Science)
  2. Start-up Says It Has Console-free Gaming (Boston Globe)

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