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Museum of the Future or Fad of the Moment? Adobe's Virtual Art Museum

First Posted: 10/07/10 05:05 PM ET Updated: 05/25/11 07:00 PM ET

From: ARTINFO
NEW YORK-- Last night assorted figures from the peaks of the art industry gathered to celebrate the launch of Adobe's new virtual museum, a newfangled curiosity of an art institution that has been designed to meet real architectural requirements -- i.e., its building could be erected in the real world -- but exists exclusively on the Internet. As there was no physical gallery to tour, the event functioned as more of a product premiere, with figures from the museum and gallery communities mingling with sidecars and Prosecco in hand, tooling through the inaugural exhibition, Tony Oursler's "Valley," on five computers stationed around the room. After being introduced by the museum's curator, Bard College Center for Curatorial Studies director Tom Eccles, Oursler staged a brief conversation with a severed dummy head that played prerecorded responses via an iPod.

Standing among candle-lit coffee tables and dark sofas, the creative director of the museum, Rich Silverstein, spoke with architect Piero Frescobaldi, one of the virtual building's designers, while former Miami Art Museum director Terry Riley rubbed shoulders with Robert and Melissa Soros. The wood paneling of the walls and floor added to the warmth and intimacy of the event, which also drew PS1 founder Alanna Heiss, curator Clarissa Dalrymple, Participant Inc. director Lia Gangitano, and Lehmann Maupin art dealer David Maupin, among others.

Oursler's online installation presents the viewer with a digital map, scrawled in neon writing, which directs the viewer to different interactive pages. Those huddled around the computer screens could be seen using a mouse to stretch and snap ghostly visages, or manipulate the hands of a clock. ARTINFO took the opportunity to ask some of the guests what they thought of the novel museum.

According to Riley, a former director of MoMA's architecture department, the digital museum experience will work if the traditional rituals of museum-going could be somehow preserved. "For example, when people go into a museum, even if they have their cellphones out, they move more slowly, they quiet down, and they lead with their eyes," he said.

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Andrew Bordwin, one half of art duo Type A (that has collaborated with the tech-savvy Indianapolis Museum of Art's Web site), worried that the art took on an "entertainment factor instead of addressing the potential of what the Web can offer." Why, he wondered, could the installation only be manipulated by one person at a time instead of involving several people who could affect the art. In the age of social media, manipulation by several parties "is by definition what the Web can do," he said. "As a solitary venture, the installation doesn't go beyond a game or test the potential of the medium itself."

The collaborative artist pair Aziz + Cucher also suspected that technology was being flaunted here for its own sake -- a distressing notion to them, since they consider the Internet to pose a general threat to museums, giving people yet another reason to stay at home, browsing on YouTube. The problem with a virtual museum, they felt, is that it lacks a physical relationship with the art installation. "Scale becomes important in a museum context because it establishes a physical relationship between the viewer and the art, something that computer-screen-based art cannot accomplish," Sammy Cucher said. Making a digital museum feasible will "depend on how technology advances in virtualizing space," he added, but even then the Metropolitan Museum of Art shouldn't have anything to worry about. "I believe that all things will coexist. People are still going to want to go to the museums to see Vermeer."

Oursler himself acknowledges that Adobe is still in the process of figuring out what works. "Right now the museum -- Piero's building -- and the exhibition hang very separately," he said. "But Adobe is still defining itself in this way and it seems that there is a kind of architectural platform that people can virtually move through and will highlight the relationship between exhibitions and digital building."

As for criticism that the online installation is not really viewable as a museum exhibition, Oursler disagreed. "The irony is that epistemologically there is only the inside of your head when it comes to perceptions," he said. "No matter what is really happening in a physical gallery space, it's still all interpreted experientially by the viewer in some sort of mental filing system that the artist has little control over." The Adobe museum simply provides a new kind of viewing experience. "I knew that when people would go to my Web site they would say, 'Well what about this?' and, 'That's not in there,'" he said. "But the piece is intentionally idiosyncratic and limited because you can't really define the space I was working with. I like the viewer to discover inaccuracies or realize that their map might be better than mine because, in fact, it is always the viewer who defines their own space."

As Oursler's digital exhibition, "Valley" was premiered today over the Internet to the international public, the artist is preparing to open a far more traditional show at New York's Lehmann Maupin gallery tomorrow night, titled "Peak." Although no footage from "Valley" makes it into "Peak," Oursler said that the show reflects aspects of the Adobe experiment, since questions about man's relationship with machines led him to explore power dynamics between individuals.

According to Oursler, the way the museum will be embraced depends on the way the individual user chooses to interact with it, in a similar way that other online phenomena are adopted passionately by some and ignored by others. "The Internet works as a map of desire that mirrors the mind," he said. "We are able to trace our trails over this web of technology in a way that we never could in the physical world. It works like a free playground of no consequences and total possibility but, of course, one is still defined by the playground itself." Those naysayers from the site's launch might counter that however wonderful the idea of an infinite, consequence-free playground may be, a playground without playmates may be slightly less than ideal.

See the Adobe Virtual Museum for yourself.
For more from ARTINFO, click here.

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HUFFPOST SUPER USER
Arts4u
It's better than a reality show.
09:18 PM on 10/10/2010
In video games and fantasy film, yes. But real, tangibly experienced art must be protected for its' authenticity.

Museums and galleries are struggling to stay afloat in this economy as it is. To promote this product, particularly with such bad examples of 'art' just demonstrates how little respect or even understanding those who created it have for art. It's about $.

What they are pushing is a video game. What they are doing is trying to push a product. They should just call it that. I am beginning to think that the promoters of tech have little or no respect for the real aspects of our culture....

There is no room for virtual art... and it should be discouraged. It does not add to the experience of art - it only suggests that sitting at home and not experiencing the world, and it's art, in person is an adequate substitution, and it is not.
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HUFFPOST SUPER USER
Americulchie
02:28 PM on 10/09/2010
I think though by no means am I an expert I think there is room for "virtual art".No it will never supplant "flesh and blood" art I have found some "virtual art" compelling.
12:58 PM on 10/09/2010
Love what technology has made available...but nothing will take the place of brick and mortar galleries, museums, etc. You can't duplicate the beauty of real art. Check out some incredible artists at http://issuu.com/smithpublish/docs/aam1010_-_final or http://www.myebook.com/index.php?option=ebook&id=51614
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HUFFPOST SUPER USER
Arts4u
It's better than a reality show.
12:24 PM on 10/09/2010
Adolescent boy fantasy illustration/toy. Not art in the slightest. This is what happens when the tech industry tries to pretend that it knows anything about art. Art is a tangible, physical experience - never to be replaced by virtual anything.

You notice that none of the comments quoted in the article were glowing in any respect. They came, they saw... and left.
10:06 AM on 10/09/2010
Fad.
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HUFFPOST SUPER USER
Arts4u
It's better than a reality show.
12:20 AM on 10/09/2010
Yet another tech toy being sold as "power" over the 'next world'. What IS that exactly and why the need for it? Tech geek fantasy-fulfillment? It's certainly not about art. It's about $. Stick to the movie industry - it will fare better in that segment.

"The Internet works as a map of desire that mirrors the mind," he said. "We are able to trace our trails over this web of technology in a way that we never could in the physical world. It works like a free playground of no consequences..."

Yes, it is exactly this desire for no consequences which is the problematic part.

As the title implies, fad of the moment.
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HUFFPOST SUPER USER
Jeanpierre Prieur
11:32 PM on 10/08/2010
Awesome, fantastic, astonishing .... some real future thinking for the virtual world we live in!!! More people are living on the internet everyday! The future is here and "This Virtual Museum" is the first of many to come.
[[ It's a great way, also, to think outside the box, growing with our technology, it is "power" over the next world... ]]
Understanding and creating digital museums is great, I hope you include historic digital museums also, that cover the development of digital art and technology.

"....Last night assorted figures from the peaks of the art industry gathered to celebrate the launch of Adobe's new virtual museum, a newfangled curiosity of an art institution that has been designed to meet real architectural requirements..."
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HUFFPOST SUPER USER
Arts4u
It's better than a reality show.
06:15 PM on 10/08/2010
Eric - Please, the pretend 'populist manifesto' being pushed by those who make money by pushing has been overdone. Art, as well as museums, are best experienced in person. Anyone who thinks or claims otherwise makes a living by pushing the whole mess.

If one cannot afford to attend a museum in order to experience art, then they obviously couldn't afford a computer or on-line access. If I remember correctly, was not the internet supposed to be 'free' - there is nothing further from the truth. Stop pushing your own agenda, IT guy.

The 'democratization' of everything available in the world has done nothing but ruin numerous industries, left us with cheap, unsafe and poor quality goods to choose from, poor information on the web, and a whole lot of dot commie guys making a living. That's about it.
04:29 PM on 10/09/2010
If one cannot afford to attend a museum in order to experience art, then they obviously couldn't afford a computer or on-line access.
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That is plain silly. Discuss it with a few people. Think it over.

And then we get this:

Stop pushing your own agenda, IT guy.
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You spend your life making wild assumptions? I live remotely.

And your final paragraph is some personal grudge poorly targeted at me and my pretty simple and straightforward ideas. National collections belong to the citizenry. From that notion the idea that images of public property should be on the Internet is hardly radical or strange. You think in curious ways. Do you understand what 'democratic deficit' means? Get real elitist.
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HUFFPOST SUPER USER
Arts4u
It's better than a reality show.
09:36 PM on 10/10/2010
And if you understood the first thing about art, you would not be pushing your sophomoric agenda for it would entirely ruin it as well as the experience.

The entire internet experience was pushed - from the beginning - as being this utopian, 'for the people' exercise - which in truth has only resulted in much damage to various forms of the arts - including writing & music by the way.

Aside from a few benefits - it has done more harm than good in terms of the arts.

I am now curious what you do for a living?
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HUFFPOST SUPER USER
Arts4u
It's better than a reality show.
09:38 PM on 10/10/2010
Museums survive to a large degree on private donations. Do you plan on personally donating money to their survival?
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HUFFPOST SUPER USER
Blackorpheus
the decisive blows are always struck left-handed
01:34 PM on 10/08/2010
Old school. The "real" virtual museum is in our head as we lie in bed dreaming about dreaming.
11:42 AM on 10/08/2010
Christ, that is one butt-ugly building. I'm glad it doesn't exist in reality.
06:48 AM on 10/08/2010
National collections are owned by citizen: the majority have no access. Owners but no access to their possessions! Now we have technology to make images available free to all across the world.

But so little is on-line. Many national institutions do not want to have their objects on the Net. This constitutes a significant democratic deficit. Citizens are being cheated by curators, bureaucrats, scholars, academics and politicians who are always so ready with feeble excuses. The problem is not lack of money or loss of copyright. It is lack of will.

And here is one of the excuses, based upon the notion that the majority are able to get to the doors of the institution:
===
The collaborative artist pair Aziz + Cucher also suspected that technology was being flaunted here for its own sake -- a distressing notion to them, since they consider the Internet to pose a general threat to museums, giving people yet another reason to stay at home..

====
Aziz + Cucher - The vast majority do not have access, do not have time, do not have money. Get real. Get democratic. Both forms are compatible.

Many museums are overcrowded. Democratisation of collections by making them available on-line might make visits better experiences.

I do not mind people living in their elitist, cultural bubbles but I do mind people using their elitist BS to prevent public access to public property.

The national collections belong to the citizenry!!
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HUFFPOST SUPER USER
Eyeful
virtuous raconteur
04:34 AM on 10/08/2010
"500 - Internal Server Error"

Yup. It's a virtual museum alright. Last one out please turn off the lights.