Finding Actual Tranquility In Virtual Reality

Finding Actual Tranquility In Virtual Reality
computer generated graphics of tree and plants
computer generated graphics of tree and plants

After decades of technological and economic barriers, the long-touted promise of virtual reality finally appears to be attaining some real world viability.

As consumer-level VR headsets like the Sony Morpheus, the Samsung Gear VR, and the Oculus Rift all edge closer to their mainstream consumer launches over the next year, and as content production for these devices ramps up — from VR-enhanced cinematic experiences, to immersive video games, to applications in fields ranging from construction, design, and commerce — it’s becoming clear that virtual reality isn’t simply the next-fancier digital entertainment platform. The bounds of this technology, its versatility and functional range, are only beginning to be charted.

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