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Game designer, educator, and software engineer
Paul is a game designer, educator, and software engineer. Paul's work revolves around the better utilisation of technology, transforming the use of technololgy from simple amusements and gimmicks, into influential learning tools that have a real opportunity to improve educational quality and accessibility. Outside of this career Paul attends Game Jams (48-hour game development competitions) and similar events including GovHack 2013 (Government data hacking competition), tinkers with software and hardware leading to many unintended adventures.
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