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Joe Astroth

Joe Astroth

Posted: January 20, 2011 05:41 PM

2011-01-20-GreenHornetAutodesk.jpg

Last Friday, Columbia Pictures released Green Hornet, a movie about an unlikely super hero, which uses much of the same innovative technology behind digital film spectacles like Avatar. No doubt kids are transfixed; they may have gone multiple times and will likely become addicted to the iPhone and iPad video game, "Green Hornet: Wheels of Justice." And if we don't tell them that geometry is behind nearly every frame, the kids who love Green Hornet just might end up as the next generation of engineers.

The U.S. certainly needs them. In the midst of an ongoing global recession, the U.S. technology industry continues to add tech jobs faster than it can produce workers qualified to fill them. The issue is education; our public schools are not generating enough students with the credentials for careers in engineering and math.

Why? Until middle school, we don't have an issue -- our kids adore dinosaurs, robots and space. But as the government's recent STEM (Science, Technology, Engineering and Math) Education Report demonstrated, after that point our students slide down to the middle of the pack or lower internationally, underperforming most of their peers around the globe. They lack not just proficiency, but interest. Yet all of them are proficient users of the very technologies that create the movies and video games that interest them.

Maybe it's words like "geometry" and "engineering" that are getting in our way. So let's not tell them that math and science were used to design the visual effects of Green Hornet and Avatar. Let's not tell them that geometry is the building block of every driving maneuver they'll make in the video game "Green Hornet: Wheels of Justice." To take it further, let's not point out that math is underneath the graphic design tools they use to create their websites and add photos and art to their school reports.

Our kids are poised to be the science, technology, engineering and math professionals of the future -- we just need to show them the connection between the fun they're having playing video games and designing their own wiki pages, and the math under the software they're using to do it. Green Hornet is a cool movie that was created using some of the same technology architects use to visualize buildings and engineers use to simulate machines. If they learn how to use them too, kids never have to stop playing.

 
 
 
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09:07 PM on 01/25/2011
The problem isn't due only to our education system. Corporate America and the way American culture rewards technical talent is as much to blame.

Call me a grumpy old engineer, but don't let that taint the facts that I present. I'm in my 25th year in the software business at the top the technical ladder, my employer a US software company with billions in revenue. Over the past 10 years my company has laid off predominantly US engineers, and has hired predominantly offshore engineers. The offshore engineers have less experience but, given time, will be just as good as the US engineers. And it seems it is mostly engineering positions that are affected.

It's not about skills, it's about costs and the bottom line. Cheap labor is just better for business.

But it's not good for US society.

My career has been very good to me, but I would never recommend it as a choice for someone starting today, not with what I see going on and what I see coming. Would an old-time steel worker in the 70's have said anything differently about starting a career at the foundry?

Education is at the front of a pipeline - but it has to lead somewhere. Before you dismiss my message, please consider some views that you might find more objective:

http://techcrunch.com/2010/12/04/shortage-of-engineers-or-a-glut-no-simple-answer/

http://techcrunch.com/2010/08/28/silicon-valley%e2%80%99s-dark-secret-it%e2%80%99s-all-about-age/
04:50 PM on 01/23/2011
Yes, or you can tell them they can earn a lot of money developing/implementing trading algos at big banks. A lot of people I know where seduced that way to the banking industry.
10:18 AM on 01/23/2011
I actually use a few AutoDesk applications (AutoCAD, Inventor, 3DS Max, Mudbox) in a "Computer Animation and Video Game Design" course I teach at my high school. Students that are seniors in the course qualify for the senior math credit required in the Michigan Merit Curriculum graduation requirements.
11:39 PM on 01/22/2011
Its kind of funny. I recently pulled my son out of public school mainly because the teacher kept disciplining him for working on his 'hobby' programming projects during his 'downtime'. I was informed he should sit quiet and still after completing in class assignments (multiple choice worksheets) and not distract himself or others with 'outside' learning materials. Maybe instead of changing the names of the courses schools teach, we should concentrate efforts on dismantling the cages schools create to lock up, confine, and categorize the intellectual processes that define true education...
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04:07 PM on 01/22/2011
And the great irony is that our students spend endless hours on test taking skills, while the demand for routine skills has disappeared from the workplace. Anyone know of a meaningful and rewarding career that looks like filling out a worksheet? More on that topic at my post: "As NCLB Narrows the Curriculum, Creativity Declines" - http://bit.ly/c0CmbQ
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Indigo1941
Time traveler.
08:07 PM on 01/21/2011
What if video games were called "geometry"?
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John Shuck
Properly used, profanity is punctuation.
07:24 PM on 01/21/2011
I'm 65. When I first heard the term new math in the late fifties, I went, uh oh. There is no new math. There however is a discipline called math that if mentored in the right students can have a positive effect. I wonder about young people like my son who has a chemical engineering degree from the University of Iowa and who was the only one in his class who had a perfect score on the exit math test and who is now working at Walmart. His degree was worthless at Walmart, but the fact that he worked at Hardee's as an assistant manager was worth an additional forty cents an hour. The people who had connections are working in their field. Good for them. My son is not. My point is, to call Geometry anything other than what it is is a lie. Fool yourself and you end up being the fool. By the way, my son is fine with this, he says at least no one will come after him for his money.
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FTracy3
My micro-bio is as empty as the rest of my life.
01:24 PM on 01/21/2011
What if asparagus was called chocolate cake?
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John Shuck
Properly used, profanity is punctuation.
07:26 PM on 01/21/2011
Perfect! Says in seven words what I usually take a thousand or so to say!
11:24 PM on 01/20/2011
Geometry = Video Games at hoodamath.com/games/geometry.php , Rather than calling Geometry , Video Games, why not make the word "Geometry" cool on its own, because simply said, "it is".
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GoldwaterKid
Vote Person, Not Party
10:30 PM on 01/20/2011
Algebra=Excel
04:46 PM on 01/23/2011
F&F, haha great one
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Sylvia Martinez
10:30 PM on 01/20/2011
Rather than just "show kids the connection" between math and video games and movies, why not let kids actually use programming tools, simulation tools, and 3d modeling tools that are available today. There are lots of ways that students can actually learn to use these tools to do interesting things. Kids actually like the challenge and hard fun found in programming.

The problem is that schools teach math that is disconnected from the real world of all these cool things. Time spent drilling kids to pass tests on dividing fractions and matching math vocabulary words is time wasted. All it does is convince kids that math is boring and tedious, and if you do well, you get even more boring and more tedious work.

We need to free the math curriculum from the 17th century and start giving kids the tools of today to explore math of today.
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MarcEdward
likes all cats more than most people
07:01 PM on 01/21/2011
why not let kids actually use programmin­g tools, simulation tools, and 3d modeling tools that are available today
I would only add "FOR FREE" - you can get BLENDER, a decent 3D modeling and animation program for nothing, and free tutorials. Steep learning curve, but lots of tutorials from users on youtube.
Some video games give out the software to build environmental maps for people to fight in (Valve does I believe - they make the Half-Life series)
08:15 PM on 01/21/2011
Our way of teaching math isn't 17th Century, it's new. People spent thousands of years not just learning but inventing math to solve real problems. In civilizations all over the globe. They learned different techniques and concepts (matrix multiplication, for example, or trigonometry) from others when they had need of them. Why not give kids real problems -- yes, designing a video game, for example -- and then slowly provide them with hints about techniques when they hit roadblocks?