"Content is king," many people believe, meaning that films, television shows, music, news and information are more profitable assets than the technology used to deliver them. But there's an older, cautionary aphorism that applies as well: "Uneasy lies the head that wears the crown." Content may be king, but, ironically, its perceived value today is being driven towards zero. In the eyes of consumers, content is becoming a commodity -- more a commoner than a king.
Everyone focuses on piracy, but there are actually six related reasons for the devaluation of content. The first is supply and demand. Demand -- the number of consumers and their available leisure time - is relatively constant, but supply -- online content -- has grown enormously in the last decade. Some of this is professional content set free from boundaries of time and space, now available worldwide, anytime, and usually at no cost (whether legally or not). Even more is user generated content (UGC) -- websites, blogs, YouTube videos -- created by non-professionals who don't care whether they get paid, and who themselves pay little or nothing to create and distribute it.
The second is the loss of physical form. It just seems natural to value a physical thing more highly than something intangible. Physical objects have been with us since the beginning of time; distributable intangible content has not. Perhaps for that reason, we tend to focus on per-unit costs (zero for an intangible such as a movie download), while forgetting about fixed costs (such as the cost of making the movie in the first place). Also, and critically, if you steal something tangible, you deny it to the owner; a purloined DVD is no longer available to the merchant, for instance. But if you misappropriate an intangible, it's still there for others to use. That's why, even before the Internet, sneaking into movie theaters -- stealing the right to view a movie -- seemed a mere rite of passage, whereas shoplifting a video did not.
The third reason is that acquiring content is increasingly frictionless. It's often easier, particularly for young people, to access content on the Internet than through traditional means. When it's easier to get something -- when transaction costs decline -- the thing costs less and loses value.
Fourth is that most new media business models are ad-supported rather than pay per view or subscription. If there's no cost to the user, why should consumers see the content as valuable, and if some content is free, why not all of it? True, ads impose a cost in the form of user attention, but many online ads are easily ignored, and, today, even television advertisements can be skipped using TiVo.
Fifth is market forces in the technology industry. Computers, web services, and consumer electronic devices are more valuable when more content is available. In turn, these products make content more usable by providing new distribution channels. Traditional media companies are slow to adopt these new technologies, for fear of cannibalizing revenue from existing channels and offending powerful distribution partners. In contrast, non-professionals, long denied access to distribution, rush to use the new technologies, as do pirates of professional content. As a result, technological innovation reduces the market share of paid professional content.
Finally, there's culture. A generation of users has grown up indifferent or hostile to copyright, particularly in music, movies and software. The reasons for this vary, but in music, for instance, some blame lies at the feet of the music labels, which maintained unrealistically high CD prices and attempted to sue piracy out of existence. Only now, almost ten years after Napster, are the labels offering the non-copy protected MP3's that consumers demand.
All these developments have led to a migration away from paid media. Why buy music when there's so much free music available, albeit much of it pirated? Buy a movie or watch TV on a conventional set? No need, when YouTube and BitTorrent make videos, and pirated movies and TV, free for the asking. Subscribe to a newspaper or magazine? Don't bother; most are free online, and there are literally millions of other sources for news, ranging from blogs like the Huffington Post to user generated content. (Full disclosure: I'm a blogger, which makes me part of the problem.) The TV news? Also becoming irrelevant. And books, magazines and journals? So much information is available online that whole categories of publications seem less important.
It's true that people still consume media the old-fashioned way -- but fewer and fewer do so every day. Most of the content industries are seeing flat or declining revenues and audiences. And these trends are particularly notable among younger people. As a result, the music industry is a shambles; the film and television businesses are running scared; and newspapers are disappearing or instituting cutbacks and layoffs. The handwriting is on the wall, or the laptop screen.
User generated content is often a poor substitute for professional content or traditional media. But that's little comfort. Alternate goods don't have to be perfect substitutes in order to acquire market share at the expense of the competition. And, yes, in some cases, new media make money for creators and companies - but the money's much less than it used to be. As NBC Universal's Jeff Zucker lamented, the content industries are being forced to "trade today's analog dollars for digital pennies."
Another effect is that the market for professional content is becoming more concentrated and less diverse. Thus, at least in some media, audiences are shifting more of their spending to hit properties -- the most popular movies and books, for instance -- to the detriment of specialized content such as art house films and mid-list titles. Similarly, in a trend that predates the Internet but continues today, media businesses are consolidating and becoming conglomerates, as individual companies find it harder and harder to compete.
Some commentators welcome these changes. "Information wants to be free," they say, and more content is good for users. Persuasively, they point to the variety of viewpoints that new technologies bring. That development is indeed valuable -- very much so, in a democracy premised on freedom of speech. But when everyone's a creator, there's less room for high-quality professional content. It's a dilemma with no easy answers. The future of traditional media is murky, but one thing is clear: disruptive change will be with us for many years to come.
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Refreshing post. I find this analysis to be midpoint between Lee Siegel's neo-Luddit
Rather than faulting the public for their lack of interest in content, "journalis
You want an example of content providers who found an audience? Just go to the Frontline web site.
Rehashing the same old observatio
I will leave it to the enterprisi
What I think this means is that at the end of this, what will give profession
From the Gutenberg Bible to Google Ads, context is the most important factor in determinin
Creators of context can always acquire content cheaply (or for free). Creators of content almost always pay a premium to acquire context.
I was once at a conference on film financing and the moderator from First Boston asked the question of the audience, "What is the most valuable commodity in the motion picture business?" The answer given was '52 weekends a year'. That rang a bell of truth for me. Whether or not it's quantifiab
It will be interestin
So a GM worker and a New York Times reporter do have something in common.
Before consumers could store content, they got it for free over the radio and TV. TV shows, in fact, were developed as a means to sell TV sets. Today, music labels value royalties more than album sales. Apple was the biggest music retailer in January, but they make money selling stuff, like iPods, not music. (They're actually benefiting from music piracy since it drives iPod sales.) Movie theaters make little money on ticket sales, but showing movies allows them to make money on concession
Content is king because content drives sales. Without it, the content providers have no opportunit
And if content generators generated some better stuff that's REALLY worth paying for (and extreme example might be 'the winning lottery numbers') consumers might actually pay for it.
Instead they whine that their usual menu of crap isn't generating enough $.
Got news for ya, it's not generating any $ for ya because it is CRAP!!!!
From Wikipedia: The expression is first recorded as pronounced by Stewart Brand at the first Hackers' Conference in 1984, in the following context: "On the one hand informatio
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