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Kelly Meeker

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From Legos to Raspberry Pi: The Most Creative Startups in Education Technology

Posted: 08/28/2012 3:52 pm

There are two separate challenges in education: access and quality. In the U.S., access to primary education is guaranteed -- but the quality of that primary education varies widely. With public schools across the country struggling to meet their mandates and funding decreasing every day, primary education is up there with the national budget and the war in Afghanistan on the list of problems we need to solve and can barely begin to confront.

As a technophile society, we are ready to embrace techie solutions for complex problems, but primary education defies easy solutions. Kids need attention, thoughtful instruction and a variety of engaging activities -- not something gadgets or apps alone can provide. But technology is an opportunity to stretch the education dollar a little further and add meaningful learning to each student's day.

Some tech startups are taking the innovator's approach to education and attacking the primary education quality problem with a fresh eye. Here's the top five most creative, innovative educational technology startups focused on the primary education sector today.

  1. Inkling -- This is the one you're most likely to have heard of. Better than just reproducing text in an online setting, Inkling makes educational text interactive, supporting note-taking, social discussion of content and internal search (like Google for your textbook!). This reinvention of the textbook experience takes advantage of the skills and instincts students already have -- and their expectation that they can access content in flexible ways and share it instantly.
  2. Knewton -- The Knewton Adaptive Learning Platform does just what it sounds like: It uses data from a student's interaction with learning content to design a personalized experience. Knewton is a platform that's content-agnostic, providing a key first step towards enabling teachers and learners to mix and re-mix content for different needs. If Knewton can get automated data analytics and course design right, they'll unleash the power of teachers to act as personalized coaches, intervening at the times when students experience the highest need.
  3. Raspberry Pi -- Taking a detour from our discussion of lush software, let's meet some cool hardware. To quote their tagline, Raspberry Pi is "an ARM GNU/Linux box for25." This may sound like another language, so let me translate: This is a computer, that can be used for computing, inventing, creating or anything else you might like. This makes engineering creativity accessible to anyone who wants to learn. It is particularly useful among tinkerers who use it to power gadgets or home automation devices.
  4. Nearpod -- Upsides? Nearpod is an excellent tool for creating interactive educational content creation and for consuming that information with an iPad. This makes each teacher a course developer who can control a synchronized iPad-based lecture in a classroom. When they change slides, students' iPads follow suit. Downsides? You need their app on an iPad to create or use courses.
  5. Lego MINDSTORMS -- While this robot-building kit isn't precisely a startup, it's a great example of a tool that supports exploration and application in a variety of classes and educational settings. This is a platform for creativity, with hardware and software for students to adapt and learn from.

What do these projects have in common? Versatility and simplicity. Every classroom serves different kids and comes with different technology resources and teacher capacity. Teachers need tools that are easy to use and have a low barrier to fluency.

What do these startups and projects have to do to win? Get critical mass. The largest challenge facing the primary education market is fragmentation. Each school district makes its own decisions, and each sale is hard-fought and hard-won. Furthermore, each district features its own set of existing technology resources and entrenched political and human interests.

The key to educational technology success will not only be solving a problem (although that's a necessary first step) -- it will be creating a tool that can be used universally, whether it's across classrooms or across devices, without special tools or special training. These startups are on their way to changing the classroom experience. Here's to hundreds more.

 

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There are two separate challenges in education: access and quality. In the U.S., access to primary education is guaranteed -- but the quality of that primary education varies widely. With public schoo...
There are two separate challenges in education: access and quality. In the U.S., access to primary education is guaranteed -- but the quality of that primary education varies widely. With public schoo...
 
 
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HUFFPOST SUPER USER
indiecratublican
I am what I am.
10:08 PM on 09/26/2012
I'm geeking out right now. These are the kinds of innovation we need for 21st century education. -The kind of tools we need to get children excited about learning again.
10:24 PM on 08/29/2012
I enjoyed this post and it had me checking out the Raspberry Pi and the Lego Midstorms, I think that I will be making these purchases for my 5 and 6 year old sons. My husband and the kids will have hours of fun tinkering with them, all while the kids are learning in the process. Thanks for a great post!
01:03 AM on 08/29/2012
Wow... yet another person who has no clue about children, education and computers. Makes for a great mixture to write about all three at once.

:-)
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HUFFPOST BLOGGER
Kelly Meeker
12:41 PM on 08/29/2012
I certainly welcome your substantive feedback and suggestions.
11:45 PM on 08/28/2012
I love this article! The after school programs are more important now than ever.
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HUFFPOST BLOGGER
Kelly Meeker
12:43 PM on 08/29/2012
Certainly technology is no replacement for teachers, engaging activities and multi-faceted enrichment!
foresure
Brash and Harsh
09:39 PM on 08/28/2012
How about this.

1. All animals learn by playing, and experiencing the results of their play.

2. Clearly that has how all children learn their own language.

3. American children are attracted to computers, even before they have any idea of what to do with them.

4. Once the child learns how entertaining a computer can do, they will go to great lengths to learn in master the skills needed to effectively use the computer.

5. Children love playing, they love learning, they love interacting with the computer.

6. Why can't technology create, fun interesting games, that teach acadmic skills?

7. Why can't both physical and digital rewards be dispensed through the computer?
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HUFFPOST BLOGGER
Kelly Meeker
12:50 PM on 08/29/2012
There are a lot of great startups developing educational games! And innovative organizations like Khan Academy are using game mechanics to enhance educational interactions. For this specific post, I was looking for really unusual products and tools that are rethinking how tech can support edu - but maybe edu games would be a good topic for my next post!
foresure
Brash and Harsh
06:27 PM on 08/29/2012
Kelly Meeker:

I think you are right. I was a little disappointed by the Blog, because I had thought that better progress with using games for teacher had progressed further.

I lood for forward for your next post.

By the way, what got me on this is that I read about a molecular virologist who teamed up with a professor of computer science and they designed a "game" who purpose was to attack the HIV virus, in ways that had not yet been thought of.

They realeased game to the public. Anybody could play. A knotty problem was solved.

http://www.cbsnews.com/8301-504763_162-20108763-10391704.html

I have thought that for lilttle kids, you could hook the computer to a dispenser, that gave out (sugar free) treats.
11:00 PM on 09/26/2012
I use technology every day to engage my students. iPads are the most amazing invention and I use them with students as young as 4 years old to enhance their classroom learning. There are hundreds of educational apps for learning the alphabet, number recognition, geometry, etc. etc. Students tell me it's the best part of the week when they see me entering their classroom with my iPad cart. It engages them immediately; I think they also like it because they are in control of their learning, with some help from the teacher. And they get immediate feedback. It's amazing to see these kids sitting quietly for 30 minutes, engaged and learning. Critics could say that it might suppress communication, but I see them sharing their accomplishments with students next to them and laughing with glee once they've reached their goal, or scored some points or figured something out. The iPad is truly an amazing tool