Most of us fail to make good use of such an invaluable part of our lives. In fact, we deliberately do just the opposite. We think, mistakenly, that ...
Do We Want To Really Drag Ourselves Around Like Zombies? There's a reason why sleep deprivation is classified as a form of torture and is a common ...
Here are four models for free* distribution that may be convincing enough to win a district's' confidence and, ultimately, adoption of your product.
Our challenge to you is to think about how you can use technology to celebrate your kids' strengths and help them further explore their interests. Any parent can do this: Consider these 5 ideas our quick guide to help you get started with reimagining childhood in the digital age!
Third metric industries are beginning to take on the science of sleep combining the wisdom of ancient principles with modern technology. This has seen the most innovative companies aligning state-of-the-art wellness products that deal with everyday issues - discomfort, stress, health and well-being.
There's practically no element of our lives that's not improved by getting adequate sleep. And there is no element of life that's not diminished by ...
Even within the realm of educational media, we have tens of thousands of tablet and smartphone applications, an ongoing supply of educational videos on YouTube and other platforms, and countless websites and emerging technologies for teaching and instruction.
Of course, getting more sleep is easier said than done -- believe me, I know! This is especially true in a culture that's wired and connected 24/7. An...
The current congressional debate for reauthorizing the Elementary and Secondary Education Act (ESEA), the law which determines federal policy for public schools, is certain to create new opportunities for businesses and may even create new roadblocks.
As parents, we may focus upon what our children are doing with their devices but not look in the mirror to see how our own behavior and habits are reflected back at us or them.
Some humanities professors are extremely talented. They teach about the most fascinating creations ever made, the most brilliant artistic masterpieces ever created, the finest expression of human genius and creativity in its glory, and --somehow-- they manage to make their students hate them.
They must be more than a set of choices with rewards that possibly lack the need for any real critical thinking and problem solving. They must connect with the player, so that the player cares about their participation, involvement, and hopefully, the learning that they will transfer to real-life contexts.
Failure seems to be all the rage these days. Fail fast. Fail smart. Fail forward. It's hard not to gag on the plethora of "failure" clichés that headline cultural media today. My 6-year-old daughter is even wrapped up in the topic.
Let me tell you what my friends and I really think about technology in the classroom. Some of it's great, but for those ed tech enthusiasts out there, well, hold on, because the truth may hurt.
I believe that we can't lump all real-world experiences into a singularly positive or negative impact on our children, nor can we lump all media together as either singularly good or bad. This is particularly true when considering the impact of interactive media on cognitive development.
Coding is, indeed, everywhere today. And while not all of our students will be coders or engineers, they all need to acquire a level of coding literacy that will enable them to understand the power of coding in any career direction they choose.