Some humanities professors are extremely talented. They teach about the most fascinating creations ever made, the most brilliant artistic masterpieces ever created, the finest expression of human genius and creativity in its glory, and --somehow-- they manage to make their students hate them.
They must be more than a set of choices with rewards that possibly lack the need for any real critical thinking and problem solving. They must connect with the player, so that the player cares about their participation, involvement, and hopefully, the learning that they will transfer to real-life contexts.
Failure seems to be all the rage these days. Fail fast. Fail smart. Fail forward. It's hard not to gag on the plethora of "failure" clichés that headline cultural media today. My 6-year-old daughter is even wrapped up in the topic.
Let me tell you what my friends and I really think about technology in the classroom. Some of it's great, but for those ed tech enthusiasts out there, well, hold on, because the truth may hurt.
I believe that we can't lump all real-world experiences into a singularly positive or negative impact on our children, nor can we lump all media together as either singularly good or bad. This is particularly true when considering the impact of interactive media on cognitive development.
Coding is, indeed, everywhere today. And while not all of our students will be coders or engineers, they all need to acquire a level of coding literacy that will enable them to understand the power of coding in any career direction they choose.
It may seem crazy to seed an idea that is intended to put you out of business, yet that's exactly what Dayton's department stores did back in 1960 with Target. And, the more that I think about it, that's exactly what every school in America should be doing right now.
Today, the educational evangelist, speaker and author travels the globe to explain how technology and social media can best be incorporated within classroom instruction.
Children need a balance of activities, including lots of physical play and movement, non-screen-based learning and reading; and healthy routines for eating, sleeping and hygiene, along with age-appropriate, education-focused screen time with adult oversight and monitoring.
The app invasion sweeping education is real and the benefits for student learning are staggering. However, there are several myths that need to be dispelled about apps in education.
Of course, it was supposed to be reauthorized in 2007, but what with partisan politics, outside influences and the lack of any general consensus around the various efforts, Congress has yet to successfully reauthorize the legislation. As a result, national educational policy has been a patchwork of waivers, dodges, and weaves unworthy of a great nation.
Farid Haque's mother speaks Arabic, his father, Japanese, his friends, Urdu and his wife, Norwegian. When this education technology entrepreneur, publisher and gamer launched his company, the road ahead was obvious.
You could put it on the blackboard! Yes, Chicago is an epicenter for educational innovation.
While there are more digital resources today that can complement and enhance lesson plans than ever before, teachers need guidance about how to use them within the unique context of their own classrooms.
If we want to transform the K-12 education system to meet the needs and challenges of 21st-century citizenship and leadership, we need to ensure global learning is available for all.
In February, I continued my conversations on global education with Lord Mayor of London Boris Johnson, Australia's Geoff Masters (CEO of Australian Council for Educational Research) and Susan Mann (CEO of Education Services Australia). I learned further about how technology is entering the classroom and how this is helping to broaden cross-cultural perspectives in education.