Suppose we could stop looking over our shoulders, worrying that we're developing for devices destined for obsolescence before we're finished. Ideally, we'd then be able to focus on creative content, and audience-friendly delivery platforms that support discovery and sharing.
There's been fear that virtual reality is unsuited to developing children, but as that myth fades, Dubit researched young people's comfort, safety, engagement and interests around VR. Not surprisingly, they loved it.
This weekend my New York Times subscription came with a little something extra -- the Cracker Jack's prize for newsreaders. I was one of the million chosen to receive Google Cardboard (a low-cost virtual reality viewer) with my Sunday paper.