Video games enable students to put themselves in the shoes of a character or immerse themselves in a place or culture that they are learning about in the classroom. These types of interactive experiences get students more excited about the material and support long-term retention.
Since my twelve year-old son has been obsessed with the game for some time now, I thought I'd pick his brain about what exactly is so compelling about the virtual world and what he thinks about the idea of Minecraft in the classroom.
Today, games aren't just "fun" or "educational." There are many games that kids and teens will not only love to play, but will also instill the types of behavioral skills Heckman, Tough and Duckworth deem critical to a child's success
I don't have a problem with a movie or video game here and there, but I've found that too much of either makes my kids a little nutty. And some of the movies they'd watched at my friend's house made me feel uncomfortable, too.