As I began to investigate a bit, I found out that there are quite a few adults making toy videos on YouTube as their full-time jobs. One such YouTuber, Brandon Haynes, co-founder of DCTC, agreed to speak with me about he and his friend Amy Jo's motivation for their work.
What I have learned is that while of course we should set limits on our kids' screen time, the issue is less about time spent with media or which devices we use; rather, we need to pay attention to the content that is being served up on those devices.
Behold, here comes Louis C.K., this generation's bawdy philosopher/guru masquerading as curmudgeon jackass comic, throwing his particular brand of often brilliant, deadpan observational wisdom all over the digital zeitgeist.
Just three years old, tablets, and the iPad in particular, have turned out to be phenomenal tools for the under-six set. At no other time have parents had a sophisticated and user-friendly product that demonstrates kids' innate logic and abilities.
Before my son was born, digital technology engulfed his life. We spent money on a 4D ultrasound scan, which gave us a glimpse of him a few weeks before he arrived. We used apps on our mobile phones to monitor my wife's contractions and his first few minutes were captured on a digital camera.
With a supportive community and teachers who are willing to be trained and embrace technology in their classes, students of every age are sure to benefit from the many tools and skills technology can offer.
Between the unlimited exposure to technology and the often nonstop, overscheduled lives that so many children lead these days, there is little opportunity for them to ever experience anything that approximates a Zen-like mindfulness or calm.
Each year at the International CES we host a series of exhibits and conferences that look at the other 70 percent (moms and kids) and how they use gear and gadgets differently than most of the engineers who create them.
Far from this being a world of digital natives, we live in a world where age compression on one end and longevity on the other have created -- for the first time that I know -- a continuum of purpose and value between the oldest and the youngest.
If we could entice these tech savvy kids with the natural world through games, not only could we begin to reverse the sedentary indoor childhood trend, but build conservation stewards of tomorrow -- one click at a time.