Although one could argue that Nintendo's games provided a portal to those same adult-oriented fantasies (by learning how to hunt ducks, or how to master kung-fu), the delivery method of this wish fulfillment was foreign to parents.
Video games are no longer just a pastime for kids -- they are, in their own right, entertainment giants. With engaging characters, intricate storylines, and a ton of different ways to play, video games provide kids with endless hours of excitement.
For the last 15 years of my life, Super Smash Bros. has been apart of it. Beginning with the 1999 release of that first Smash game for the Nintendo 64, altered the course of many of my nights through my post-high school days.
I imagined that the battle between Sega and Nintendo would be similar to the classic rivalry between Magic Johnson and Larry Bird: a story of two great competitors who ultimately gain respect for each other.
The handheld market will likely always belong to Nintendo and could keep them afloat for a few more system failures, but consumers and developers want more from Nintendo on the console end. They are treading on thin ice.