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Susan Linn

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About That App Gap: Children, Technology and the Digital Divide

Posted: 06/01/2012 2:47 pm

"Technology-handling skills" and "the app gap" are catch phrases among early childhood educators these days. Low-income kids, the argument goes, are disadvantaged by inadequate exposure to tablets and other new technologies. But as Matt Richtel pointed out in the New York Times recently, children from low-income families spend more time handling technology -- across platforms -- than their wealthier counterparts, and across class, kids mainly use their "handling skills" for entertainment. They play games, watch videos, and visit social networking sites. There are documented gaps in the education of low-income children -- for instance, in vocabulary and reading -- but research shows that the time young kids spend with technology takes them away from activities known to be educational -- hands-on creative play and interaction with caring adults.

"The digital divide" was coined in the 1990s to address inequalities in Internet access. Now it's used to push digital technologies on ever younger children. There are tens of thousands of allegedly educational apps on the market for preschoolers. The National Association for the Education of Young Children is working with Hatch, an ed-tech company, and the Fred Rogers Center to encourage the use of digital devices in early childhood settings. Every week we hear about some benefactor donating iPads to needy kindergarten classrooms. While there's scant evidence that anyone but the companies who make, sell, and advertise on these new technologies benefit from the time young children spend with them, there's plenty of reason to be worried about it. I certainly am.

I'm worried about studies showing that the more time children spend with TV and video games the less well they do in school and the more calories they consume. And the studies showing that the bells and whistles of electronic books actually detract from reading comprehension. And those demonstrating that time with screens changes the very structure of our brains. I'm worried that the skills we gain won't make up for our losses. I'm worried that screen-based reading, with omnipresent hyperlinks, interferes with comprehension and memory, and that heavy Internet use appears to encourage distractedness and discourage deep thinking, empathy, and emotion.

I'm especially worried about the addictive qualities of electronic media. The more time children spend with television before the age of 3, the more time they spend when they're older, and the harder time they have turning it off. I'm worried that fast-paced video games trigger dopamine squirts in our brains -- kind of like cocaine. A few years ago, one survey of 8- to 18-year-olds found that almost one-quarter said that they "felt addicted" to video games.

And here's what worries me most: We're turning to the companies that profit from these technologies to help parents manage their kids' relationship with screens. While it's great that the Federal Communications Commission is launching a campaign to promote digital literacy, the fact that companies like Best Buy and Microsoft are funding it make it unlikely that weaning kids from their products will be a priority.

There's no question that technology is here to stay. Kids born today will experience wondrous technologies most of us can't even imagine. But the skills they will always need to thrive -- deep thinking, the ability to differentiate fact from hype, creativity, self-regulation, empathy, and self-reflection -- aren't learned in front of screens. They are learned through face-to-face communication, hands-on exploration of the world, opportunities for thoughtful reflection, and dreams.

 

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"Technology-handling skills" and "the app gap" are catch phrases among early childhood educators these days. Low-income kids, the argument goes, are disadvantaged by inadequate exposure to tablets and...
"Technology-handling skills" and "the app gap" are catch phrases among early childhood educators these days. Low-income kids, the argument goes, are disadvantaged by inadequate exposure to tablets and...
 
 
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01:08 PM on 06/04/2012
While it’s true that there needs to be a clear balance in the use of technology by children, technology is existent almost everywhere, thus it’s necessary to use in developmentally appropriate ways. The NAEYC (National Association for the Education of Young Children) Position Statement (http://ow.ly/blnlJ ), made in cooperation with the Fred Rogers Center offers guidance on the appropriate use of technology with children. Children will be exposed to technology in many forms, and it is key to make sure they are prepared for the 21st Century. The Get Ready to Learn USDOE studies show that technology helps improve language & literacy in children in poverty (http://ow.ly/bluGM ). More research in the use of technology with children is needed, but has been happening also. We just released the findings of a study on interactive touch-screen devices in early learning (http://ow.ly/blnEY ). Additionally, it’s inaccurate to say that all companies are trying to profit with disregard for children’s well being. We don’t promote the use of technology for technology’s sake, and talk like that will only keep developers away from the table where they need to contribute to creating the best possible experience in educational interactive media. Too many of the apps, programs, & content out there aren’t developed with expertise in early childhood education. We need to encourage a focus on content that is educational in nature, developmentally appropriate, and meets specific learning standards.

Dr. Dale McManis
Research Director
Hatch Early Learning
05:55 PM on 06/03/2012
I would have to say all the research is not yet in on how a digital society affects children. i have seen reports that say that children learn teamwork and very deep thinking just trying to gain levels in their video games. I will always doubt articles like this that say the way we used to live is always better than the way we're going to live. That way may be different, but not necessarily better or worse. There is no way to know that the way we have been living is the better path. Just because it got us to this point does not mean it's better.
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Susan Linn
10:27 AM on 06/04/2012
I absolutely agree that we need more research about the impact of screen technologies on children. I'm aware of research showing that video games improve eye hand coordination and that kids can play games cooperatively. But I've never seen anything indicating that they promote deep thinking, which is facilitated by time to reflect on information. Given that digital technology is here to stay, I believe we need to make decisions about how and when it's used only after a careful look at its costs and benefits to children and to society.
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notnobody
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09:15 PM on 06/02/2012
Books are the best cure for the problems associated with technology, in my humble opinion.
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04:15 PM on 06/02/2012
The health care divide is much more critical than the digital divide.
10:36 PM on 06/01/2012
Why we need 2 teach students to use tech for collaboration and creation