The coming years will look like the late '90s TV "gold rush," when companies staked out channel space in the expanding multi-channel universe. This time, though, the prospectors will mine distinctive content that can woo audiences in the "over the top" TV market.
Change in the classroom has been discussed and debated for years. Thirteen years after the turn of the century we are still talking about changing schools to meet the needs of 21st century learners. It is here. It is now. It is different.
Augmented reality has come along way in the last few years, and while it still has a long way to go, we are starting to see it enter the mainstream discourse. However, there has been far less discussion of what the larger societal impact of these types of devices might be.
The game, played on an Android phone, uses augmented reality and GPS data, which enable players to see, on their screens, the invisible portals and other virtual structures and artifacts "overlaid" on our real world.
With the technology out of the incubator and in our living rooms, Silicon Valley's mouthpieces are becoming increasingly comfortable generating hype about the exciting new world it will create. Get ready for a "more information-rich, more navigable, more interesting, more fun" existence.
Those who have the time, inclination and money can afford reputation defenders and lawyers who can makeover their online personae. But what does this do for the democratic, free-for-all nature of the World Wide Web?