How does one go about an interdisciplinary project spanning art and science? How might this look? we set out to explore how mental health advocacy, video game design, and documentary filmmaking could come together to enhance understanding and fight stigma about mental illness.
I'm interviewing filmmaker and director, Christie Strong of Strong Features about what it means to construct a transmedia story and how she's developing her own unique project using various social media sites to provide an interactive and ever-changing environment for her audience.
The coming years will look like the late '90s TV "gold rush," when companies staked out channel space in the expanding multi-channel universe. This time, though, the prospectors will mine distinctive content that can woo audiences in the "over the top" TV market.
How do we include more, and diverse voices? How do we ensure that we get it "right"? How do we ensure that our impact is what was intended? What do we need to do now, early in the process to be more inclusive?
This past November, I made the trip for the second year in a row to the Mozilla Festival in London, a three day technology binge fest that brings together some of the world's top thinkers to consider and shape the future of the web. It's awesome.
It's easy to imagine teens of 2000 bouncing medium to medium, while longing for a connective thread -- a TV-show website that goes deeper than cast bios and "printables"; magazines that explore the worlds of their favorite games; the book-based backstory to the film they just saw.
Learning is one of the most empowering things a person can do with their life and can be quite fun, yet the mediums used in classrooms are dated and have caused students to think that learning is drudgery.