Why This Mexican-American Designed A Video Game That Simulates Border Crossings

The artist based the game on his parents' experiences.

Texas artist Gonzalo Alvarez is hoping to show just how perilous crossing the border can be through a video game.

The 23-year-old illustrator and game designer recently released his art installation “Borders,” which features a retro arcade-style game that challenges players to survive the harsh conditions and obstacles many immigrants face when crossing the U.S.-Mexico border.

“The political campaign of last year brought out a lot of xenophobic hate towards [undocumented] and legal immigrants, so I started playing with the idea of people simulating crossing the border through a video game,” Alvarez told The Huffington Post. “I began exploring and researching indie games and ‘Papers, Please,’ a game where you play as a border patrol agent, was one that struck me the most through its political and moral commentary. This game inspired me to create something from the opposite point of view, that of the immigrant.”

Gonzalo Alvarez poses with his art installation and video game "Borders."
Gonzalo Alvarez poses with his art installation and video game "Borders."
Courtesy of Gonzalo Alvarez

Alvarez’s parents both crossed the border and have shared stories of the journey with him over the years. The artist used their experiences to design his video game.

“I hope that first of all people can begin to see video games as more than just a commodity or mindless entertainment, and more as a true artistic medium of expression,” he said. “The second agenda was to hopefully have people take this experience and be able to empathize with immigrants.”

The illustrator also said that “as a living testament” of the work and struggle of his immigrant parents, he hoped people could see the “benefits immigrants’ children can provide to America.”

A close-up look of "Borders."
A close-up look of "Borders."
Courtesy of Gonzalo Alvarez

In the game, players must successfully avoid border patrol and “los moscos” (the flies), what his parents called helicopters, plus collect water jugs to stave off dehydration.

Alvarez says the more people play the game, which can be downloaded for free online, the more players will understand the message he’s trying to get across.

“The game features a mechanic where a skeleton is permanently left behind on the map in the location a player dies,” he told HuffPost. “As of now, there are over 600 skeletons littered across the desert of the game, skeletons of those who have played and unfortunately didn’t make it. I hope that seeing all these skeletons of hundreds of other players can help put in perspective the hundreds of lives that are lost to the Mexican desert.”

This is not just any video game.
This is not just any video game.
Courtesy of Gonzalo Alvarez

Before You Go

May 1920s

The Evolution Of The U.S.-Mexico Border Over The Last 100 Years In Photos

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